Reputation: 17964
Typically we use this code:
private EventHandler _updateErrorIcons;
public event EventHandler UpdateErrorIcons
{
add { _updateErrorIcons += value; }
remove { _updateErrorIcons -= value; }
}
Is there a similar shortcut like with automatic properties? Something like:
public event EventHandler UpdateErrorIcons { add; remove; }
Upvotes: 11
Views: 2144
Reputation: 128307
Yep. Get rid of the { add; remove; }
part and the backing delegate field and you're golden:
public event EventHandler UpdateErrorIcons;
That's it!
Let me just add that before you asked this question, I hadn't even thought about the fact that the auto-implemented version of events is inconsistent with that of properties. Personally, I would actually prefer it if auto-implemented events worked the way you first attempted in your question. It would be more consistent, and it would also serve as a mental reminder that events are not identical to delegate fields, just like properties are not identical to regular fields.
Honestly, I think you're the rare exception where you actually knew about the custom syntax first. A lot of .NET developers have no clue there's an option to implement your own add
and remove
methods at all.
Update: Just for your own peace of mind, I have confirmed using Reflector that the default implementation of events in C# 4 (i.e., the implementation that gets generated when you go the auto-implemented route) is equivalent to this:
private EventHandler _updateErrorIcons;
public event EventHandler UpdateErrorIcons
{
add
{
EventHandler current, original;
do
{
original = _updateErrorIcons;
EventHandler updated = (EventHandler)Delegate.Combine(original, value);
current = Interlocked.CompareExchange(ref _updateErrorIcons, updated, original);
}
while (current != original);
}
remove
{
// Same deal, only with Delegate.Remove instead of Delegate.Combine.
}
}
Note that the above utilizes lock-free synchronization to effectively serialize add
and remove
calls. So if you're using the latest C# compiler, you don't need to implement add
/remove
yourself even for synchronization.
Upvotes: 15
Reputation: 12314
add {}
and remove {}
are used only in special cases where you need to handle event hookups manually. Us mere mortals normally just use public event EventHandler UpdateErrorIcons;
where "EventHandler" is the delegate of choice.
For instance:
public delegate void MyEventDelegate(object sender, string param1);
public event MyEventDelegate MyEvent;
Note that because MyEvent is null if it doesn't have any listeners you need to check if it is null before invoking it. A standard method for doing this check is:
public void InvokeMyEvent(string param1)
{
MyEventDelegate myEventDelegate = MyEvent;
if (myEventDelegate != null)
myEventDelegate(this, param1);
}
A key element in this check is to make a copy of the object in question first and then work only on the copy. If not you could get a rare race condition where another thread unhooks between your if and your call.
Upvotes: 2
Reputation: 23266
public event EventHandler UpdateErrorIcons;
is just fine
you can use
yourObbject.UpdateErrorIcons += YourFunction;
Upvotes: 5