Reputation: 32713
Is there a way to generate a random number in a specified range with JavaScript ?
For example: a specified range from 1 to 6 were the random number could be either 1, 2, 3, 4, 5, or 6.
Upvotes: 2598
Views: 2665222
Reputation: 65
function random_between(min ,max){
var a = Number( min);
var b = Number(max);
const rndInt =Math.floor(Math.random() * b) + a;
return rndInt < a || rndInt > b ? random_between(min ,max) : rndInt;
}
Upvotes: -1
Reputation: 80485
function randomIntFromInterval(min, max) { // min and max included
return Math.floor(Math.random() * (max - min + 1) + min);
}
const rndInt = randomIntFromInterval(1, 6);
console.log(rndInt);
What it does "extra" is it allows random intervals that do not start with 1. So you can get a random number from 10 to 15 for example. Flexibility.
Upvotes: 3417
Reputation: 20892
Returns an Integer Random Number between min (included) and max (included):
function randomInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
Returns Any Random Number between min (included) and max (not included):
function randomNumber(min, max) {
return Math.random() * (max - min) + min;
}
Useful Examples (Integers):
// 0 -> 10
const rand1 = Math.floor(Math.random() * 11);
// 1 -> 10
const rand2 = Math.floor(Math.random() * 10) + 1;
// 5 -> 20
const rand3 = Math.floor(Math.random() * 16) + 5;
// -10 -> (-2)
const rand4 = Math.floor(Math.random() * 9) - 10;
console.log(rand1);
console.log(rand2);
console.log(rand3);
console.log(rand4);
** And always nice to be reminded (Mozilla):
Math.random() does not provide cryptographically secure random numbers. Do not use them for anything related to security. Use the Web Crypto API instead, and more precisely, the window.crypto.getRandomValues() method.
Upvotes: 499
Reputation: 458
Typescript solution with digits:
function getRandomNumber( min:number, max:number, digits=0 ):number {
// 0=1, 2=10, 3=100, 4=1000, ...
const multiplier = digits >= 1 ? Math.pow( 10, digits ) : 1
const start = min * multiplier
const space = (max-min) * multiplier
const int = Math.floor( start + Math.random()*(space+1) )
return int / multiplier
}
Advanced solution with
a, b
(number) — flexible min max parameterdigits
(boolean) — define count of digitsincludeAB
(boolean) — define if you want to exclude a and b from resultsfunction getRandomNumberAdv( a:number, b:number, digits=0, includeAB=true ):number {
const multiplier = digits >= 1 ? Math.pow( 10, digits ) : 1
const border = includeAB ? 0 : 1
const start = Math.min(a,b) * multiplier + border
const space = Math.max(a,b) * multiplier - start - border
const int = Math.floor( start + Math.random()*(space+1) )
return int / multiplier
}
Test of getRandomNumberAdv( 1, -1, 1, false )
:
const statistic:any = {}
for (let i = 0; i < 1000000; i++) {
const v = getRandomNumberAdv( 1, -1, 1, false )
if( statistic[v] === undefined ) statistic[v]=0
statistic[v]++
}
console.log( JSON.stringify( statistic, null, 2 ))
Results of getRandomNumberAdv( 1, -1, 1, false )
:
{
"-0.9": 52638,
"-0.8": 52862,
"-0.7": 52658,
"-0.6": 52217,
"-0.5": 52634,
"-0.4": 52894,
"-0.2": 52420,
"-0.3": 52838,
"-0.1": 52599,
"0" : 52604,
"0.1": 52615,
"0.2": 52286,
"0.3": 52129,
"0.4": 52495,
"0.5": 52920,
"0.6": 52707,
"0.7": 52855,
"0.8": 52827,
"0.9": 52802,
}
Upvotes: 0
Reputation: 92627
Crypto-strong random integer number in range [a,b] (assumption: a < b )
let rand= (a,b)=> a+(b-a+1)*crypto.getRandomValues(new Uint32Array(1))[0]/2**32|0
console.log( rand(1,6) );
Upvotes: 9
Reputation: 488
This simple function is handy and works in ANY cases (fully tested). Also, the distribution of the results has been fully tested and is 100% correct.
function randomInteger(pMin = 1, pMax = 1_000_000_000)
//Author: Axel Gauffre.
//Here: https://stackoverflow.com/a/74636954/5171000
//Inspired by: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_number_between_two_values
//
//This function RETURNS A RANDOM INTEGER between pMin (INCLUDED) and pMax (INCLUDED).
// - pMin and pMax should be integers.
// - HOWEVER, if pMin and/or pMax are FLOATS, they will be ROUNDED to the NEAREST integer.
// - NEGATIVE values ARE supported.
// - The ORDER of the 2 arguments has NO consequence: If pMin > pMax, then pMin and pMax will simply be SWAPPED.
// - If pMin is omitted, it will DEFAULT TO 1.
// - If pMax is omitted, it will DEFAULT TO 1 BILLION.
//
//This function works in ANY cases (fully tested).
//Also, the distribution of the results has been fully tested and is 100% correct.
{
pMin = Math.round(pMin);
pMax = Math.round(pMax);
if (pMax < pMin) { let t = pMin; pMin = pMax; pMax = t;}
return Math.floor(Math.random() * (pMax+1 - pMin) + pMin);
}
Upvotes: 5
Reputation: 595
If you want to cover negative and positive numbers, and make it safe then to use following:
JS solution:
function generateRangom(low, up) {
const u = Math.max(low, up);
const l = Math.min(low, up);
const diff = u - l;
const r = Math.floor(Math.random() * (diff + 1)); //'+1' because Math.random() returns 0..0.99, it does not include 'diff' value, so we do +1, so 'diff + 1' won't be included, but just 'diff' value will be.
return l + r; //add the random number that was selected within distance between low and up to the lower limit.
}
Java solution:
public static int generateRandom(int low, int up) {
int l = Math.min(low, up);
int u = Math.max(low, up);
int diff = u - l;
int r = (int) Math.floor(Math.random() * (diff + 1)); // '+1' because Math.random() returns 0..0.99, it does not include 'diff' value, so we do +1, so 'diff + 1' won't be included, but just 'diff' value will be.
return l + r;//add the random number that was selected within distance between low and up to the lower limit.
}
Upvotes: 0
Reputation: 1033
Short Answer: It's achievable using a simple array.
you can alternate within array elements.
This solution works even if your values are not consecutive. Values don't even have to be a number.
let array = [1, 2, 3, 4, 5, 6];
const randomValue = array[Math.floor(Math.random() * array.length)];
Upvotes: 5
Reputation: 3596
TL;DR
function generateRandomInteger(min, max) {
return Math.floor(min + Math.random()*(max - min + 1))
}
To get the random number
generateRandomInteger(-20, 20);
EXPLANATION BELOW
integer - A number which is not a fraction; a whole number
We need to get a random number , say X between min and max.
X, min and max are all integers
i.e min <= X <= max
If we subtract min from the equation, this is equivalent to
0 <= (X - min) <= (max - min)
Now, lets multiply this with a random number r which is
0 <= (X - min) * r <= (max - min) * r
Now, lets add back min to the equation
min <= min + (X - min) * r <= min + (max - min) * r
For, any given X, the above equation satisfies only when r has range of [0,1] For any other values of r the above equation is unsatisfied.
Learn more about ranges [x,y] or (x,y) here
Our next step is to find a function which always results in a value which has a range of [0,1]
Now, the range of r i.e [0,1] is very similar to Math.random() function in Javascript. Isn't it?
The Math.random() function returns a floating-point, pseudo-random number in the range [0, 1); that is, from 0 (inclusive) up to but not including 1 (exclusive)
Notice that in Math.random() left bound is inclusive and the right bound is exclusive. This means min + (max - min) * r
will evaluate to having a range from [min, max)
To include our right bound i.e [min,max]
we increase the right bound by 1 and floor the result.
function generateRandomInteger(min, max) {
return Math.floor(min + Math.random()*(max - min + 1))
}
generateRandomInteger(-20, 20)
;
Upvotes: 117
Reputation: 9394
Get a random integer between 0 and 400
let rand = Math.round(Math.random() * 400)
document.write(rand)
Get a random integer between 200 and 1500
let range = {min: 200, max: 1500}
let delta = range.max - range.min
const rand = Math.round(range.min + Math.random() * delta)
document.write(rand)
function randBetween(min, max){
let delta = max - min
return Math.round(min + Math.random() * delta)
}
document.write(randBetween(10, 15));
// JavaScript ES6 arrow function
const randBetween = (min, max) => {
let delta = max - min
return Math.round(min + Math.random() * delta)
}
document.write(randBetween(10, 20))
Upvotes: 23
Reputation: 29032
If you wanted to get a random integer between 1 (and only 1) and 6, you would calculate:
const rndInt = Math.floor(Math.random() * 6) + 1
console.log(rndInt)
Where:
Upvotes: 2535
Reputation: 736
If the starting number is 1, as in your example (1-6), you can use Math.ceil() method instead of Math.floor().
Math.ceil(Math.random() * 6)
instead of
Math.floor(Math.random() * 6) + 1
Let's not forget other useful Math methods.
Upvotes: 3
Reputation: 548
Using random function, which can be reused.
function randomNum(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
randomNum(1, 6);
Upvotes: 4
Reputation: 595
Math.floor(Math.random() * 6) + 1
.Task: generate random number between 1 and 6.
Math.random()
returns floating point number between 0 and 1 (like 0.344717274374 or 0.99341293123 for example), which we will use as a percentage, so Math.floor(Math.random() * 6) + 1
returns some percentage of 6 (max: 5, min: 0) and adds 1. The author got lucky that lower bound was 1., because percentage floor will "maximumly" return 5 which is less than 6 by 1, and that 1 will be added by lower bound 1.
The problems occurs when lower bound is greater than 1. For instance, Task: generate random between 2 and 6.
(following author's logic)
Math.floor(Math.random() * 6) + 2
, it is obviously seen that if we get 5 here -> Math.random() * 6
and then add 2, the outcome will be 7 which goes beyond the desired boundary of 6.
Another example, Task: generate random between 10 and 12.
Math.floor(Math.random() * 12) + 10
, (sorry for repeating) it is obvious that we are getting 0%-99% percent of number "12", which will go way beyond desired boundary of 12.So, the correct logic is to take the difference between lower bound and upper bound add 1, and only then floor it (to substract 1, because Math.random()
returns 0 - 0.99, so no way to get full upper bound, thats why we adding 1 to upper bound to get maximumly 99% of (upper bound + 1) and then we floor it to get rid of excess). Once we got the floored percentage of (difference + 1), we can add lower boundary to get the desired randomed number between 2 numbers.
The logic formula for that will be: Math.floor(Math.random() * ((up_boundary - low_boundary) + 1)) + 10
.
P.s.: Even comments under the top-rated answer were incorrect, since people forgot to add 1 to the difference, meaning that they will never get the up boundary (yes it might be a case if they dont want to get it at all, but the requirenment was to include the upper boundary).
Upvotes: 11
Reputation: 5760
ES6 / Arrow functions version based on Francis' code (i.e. the top answer):
const randomIntFromInterval = (min, max) => Math.floor(Math.random() * (max - min + 1) + min);
Upvotes: 14
Reputation: 2426
This function can generate a random integer number between (and including) min and max numbers:
function randomNumber(min, max) {
if (min > max) {
let temp = max;
max = min;
min = temp;
}
if (min <= 0) {
return Math.floor(Math.random() * (max + Math.abs(min) + 1)) + min;
} else {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
}
Example:
randomNumber(-2, 3); // can be -2, -1, 0, 1, 2 and 3
randomNumber(-5, -2); // can be -5, -4, -3 and -2
randomNumber(0, 4); // can be 0, 1, 2, 3 and 4
randomNumber(4, 0); // can be 0, 1, 2, 3 and 4
Upvotes: 6
Reputation: 363
for big number.
var min_num = 900;
var max_num = 1000;
while(true){
let num_random = Math.random()* max_num;
console.log('input : '+num_random);
if(num_random >= min_num){
console.log(Math.floor(num_random));
break;
} else {
console.log(':::'+Math.floor(num_random));
}
}
Upvotes: 0
Reputation: 745
to return 1-6 like a dice basically,
return Math.round(Math.random() * 5 + 1);
Upvotes: 6
Reputation: 1030
Try using:
function random(min, max) {
return Math.round((Math.random() *( Math.abs(max - min))) + min);
}
console.log(random(1, 6));
Upvotes: 2
Reputation: 19401
This works for me and produces values like Python's random.randint standard library function:
function randint(min, max) {
return Math.round((Math.random() * Math.abs(max - min)) + min);
}
console.log("Random integer: " + randint(-5, 5));
Upvotes: 1
Reputation: 2842
This is about nine years late, but randojs.com makes this a simple one-liner:
rando(1, 6)
You just need to add this to the head of your html document, and you can do pretty much whatever you want with randomness easily. Random values from arrays, random jquery elements, random properties from objects, and even preventing repetitions if needed.
<script src="https://randojs.com/1.0.0.js"></script>
Upvotes: 2
Reputation: 20627
Other solutions:
(Math.random() * 6 | 0) + 1
~~(Math.random() * 6) + 1
Upvotes: 103
Reputation: 41
I discovered a great new way to do this using ES6 default parameters. It is very nifty since it allows either one argument or two arguments. Here it is:
function random(n, b = 0) {
return Math.random() * (b-n) + n;
}
Upvotes: 1
Reputation: 1704
This should work:
const getRandomNum = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min
Upvotes: 3
Reputation: 129849
Math.random()
is fast and suitable for many purposes, but it's not appropriate if you need cryptographically-secure values (it's not secure), or if you need integers from a completely uniform unbiased distribution (the multiplication approach used in others answers produces certain values slightly more often than others).
In such cases, we can use crypto.getRandomValues()
to generate secure integers, and reject any generated values that we can't map uniformly into the target range. This will be slower, but it shouldn't be significant unless you're generating extremely large numbers of values.
To clarify the biased distribution concern, consider the case where we want to generate a value between 1 and 5, but we have a random number generator that produces values between 1 and 16 (a 4-bit value). We want to have the same number of generated values mapping to each output value, but 16 does not evenly divide by 5: it leaves a remainder of 1. So we need to reject 1 of the possible generated values, and only continue when we get one of the 15 lesser values that can be uniformly mapped into our target range. Our behaviour could look like this pseudocode:
Generate a 4-bit integer in the range 1-16.
If we generated 1, 6, or 11 then output 1.
If we generated 2, 7, or 12 then output 2.
If we generated 3, 8, or 13 then output 3.
If we generated 4, 9, or 14 then output 4.
If we generated 5, 10, or 15 then output 5.
If we generated 16 then reject it and try again.
The following code uses similar logic, but generates a 32-bit integer instead, because that's the largest common integer size that can be represented by JavaScript's standard number
type. (This could be modified to use BigInt
s if you need a larger range.) Regardless of the chosen range, the fraction of generated values that are rejected will always be less than 0.5, so the expected number of rejections will always be less than 1.0 and usually close to 0.0; you don't need to worry about it looping forever.
const randomInteger = (min, max) => {
const range = max - min;
const maxGeneratedValue = 0xFFFFFFFF;
const possibleResultValues = range + 1;
const possibleGeneratedValues = maxGeneratedValue + 1;
const remainder = possibleGeneratedValues % possibleResultValues;
const maxUnbiased = maxGeneratedValue - remainder;
if (!Number.isInteger(min) || !Number.isInteger(max) ||
max > Number.MAX_SAFE_INTEGER || min < Number.MIN_SAFE_INTEGER) {
throw new Error('Arguments must be safe integers.');
} else if (range > maxGeneratedValue) {
throw new Error(`Range of ${range} (from ${min} to ${max}) > ${maxGeneratedValue}.`);
} else if (max < min) {
throw new Error(`max (${max}) must be >= min (${min}).`);
} else if (min === max) {
return min;
}
let generated;
do {
generated = crypto.getRandomValues(new Uint32Array(1))[0];
} while (generated > maxUnbiased);
return min + (generated % possibleResultValues);
};
console.log(randomInteger(-8, 8)); // -2
console.log(randomInteger(0, 0)); // 0
console.log(randomInteger(0, 0xFFFFFFFF)); // 944450079
console.log(randomInteger(-1, 0xFFFFFFFF));
// Error: Range of 4294967296 covering -1 to 4294967295 is > 4294967295.
console.log(new Array(12).fill().map(n => randomInteger(8, 12)));
// [11, 8, 8, 11, 10, 8, 8, 12, 12, 12, 9, 9]
Upvotes: 11
Reputation: 1600
Adding float
with fixed precision version based on the int
version in @Francisc's answer:
function randomFloatFromInterval (min, max, fractionDigits) {
const fractionMultiplier = Math.pow(10, fractionDigits)
return Math.round(
(Math.random() * (max - min) + min) * fractionMultiplier,
) / fractionMultiplier
}
so:
randomFloatFromInterval(1,3,4) // => 2.2679, 1.509, 1.8863, 2.9741, ...
and for int answer
randomFloatFromInterval(1,3,0) // => 1, 2, 3
Upvotes: 4
Reputation: 13868
jsfiddle: https://jsfiddle.net/cyGwf/477/
Random Integer: to get a random integer between min
and max
, use the following code
function getRandomInteger(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
Random Floating Point Number: to get a random floating point number between min
and max
, use the following code
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
Reference: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
Upvotes: 27
Reputation: 517
Inspite of many answers and almost same result. I would like to add my answer and explain its working. Because it is important to understand its working rather than copy pasting one line code. Generating random numbers is nothing but simple maths.
CODE:
function getR(lower, upper) {
var percent = (Math.random() * 100);
// this will return number between 0-99 because Math.random returns decimal number from 0-0.9929292 something like that
//now you have a percentage, use it find out the number between your INTERVAL :upper-lower
var num = ((percent * (upper - lower) / 100));
//num will now have a number that falls in your INTERVAL simple maths
num += lower;
//add lower to make it fall in your INTERVAL
//but num is still in decimal
//use Math.floor>downward to its nearest integer you won't get upper value ever
//use Math.ceil>upward to its nearest integer upper value is possible
//Math.round>to its nearest integer 2.4>2 2.5>3 both lower and upper value possible
console.log(Math.floor(num), Math.ceil(num), Math.round(num));
}
Upvotes: 8
Reputation: 5551
Example
Return a random number between 1 and 10:
Math.floor((Math.random() * 10) + 1);
The result could be:
3
Try yourself: here
--
or using lodash / undescore:
_.random(min, max)
Upvotes: 10
Reputation: 1091
I wrote more flexible function which can give you random number but not only integer.
function rand(min,max,interval)
{
if (typeof(interval)==='undefined') interval = 1;
var r = Math.floor(Math.random()*(max-min+interval)/interval);
return r*interval+min;
}
var a = rand(0,10); //can be 0, 1, 2 (...) 9, 10
var b = rand(4,6,0.1); //can be 4.0, 4.1, 4.2 (...) 5.9, 6.0
Fixed version.
Upvotes: 13