Reputation: 3485
I have recorded using the Mic in my android app and this plays perfectly well when using the AudioPlayer class having streamed the data in. My problem is I want to append a wav header to this data so it can be played outside of the application. I am pretty sure the methods to create the header work after playing around in a hex editor with other audio files, which leads to the pcm data recorded to not being useful as raw data in a wav file?
Can anybody shed any light on this? I can import the pcm/wav file into audacity as a raw file and it plays perfectly but when I try it as just opening the wav I just get noise, again hinting the pcm data is at fault.
Recording Settings:
int frequency = 22050;
int channelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioEncoding = AudioFormat.ENCODING_PCM_16BIT;
Header Variables:
byte[] clipData = data;
long myDataSize = clipData.length;
long mySubChunk1Size = 16;
int myBitsPerSample= 16;
int myFormat = 1;
long myChannels = 1;
long mySampleRate = 22050;
long myByteRate = mySampleRate * myChannels * myBitsPerSample/8;
int myBlockAlign = (int) (myChannels * myBitsPerSample/8);
long myChunk2Size = myDataSize * myChannels * myBitsPerSample/8;
long myChunkSize = 36 + myChunk2Size;
try
{
File audioDirectory = new File(Environment
.getExternalStorageDirectory().getAbsolutePath()
+ "/Directory/");
audioDirectory.mkdir();
File file = new File(audioDirectory, "test.wav");
if (file.exists())
file.delete();
// Create the new file.
try {
file.createNewFile();
} catch (IOException e) {
throw new IllegalStateException("Failed to create "
+ file.toString());
}
OutputStream os = new FileOutputStream(file);
BufferedOutputStream bos = new BufferedOutputStream(os);
DataOutputStream outFile = new DataOutputStream(bos);
// write the wav file per the wav file format
outFile.writeBytes("RIFF"); // 00 - RIFF
outFile.write(intToByteArray((int)myChunkSize), 0, 4); // 04 - how big is the rest of this file?
outFile.writeBytes("WAVE"); // 08 - WAVE
outFile.writeBytes("fmt "); // 12 - fmt
outFile.write(intToByteArray((int)mySubChunk1Size), 0, 4); // 16 - size of this chunk
outFile.write(shortToByteArray((short)myFormat), 0, 2); // 20 - what is the audio format? 1 for PCM = Pulse Code Modulation
outFile.write(shortToByteArray((short)myChannels), 0, 2); // 22 - mono or stereo? 1 or 2? (or 5 or ???)
outFile.write(intToByteArray((int)mySampleRate), 0, 4); // 24 - samples per second (numbers per second)
outFile.write(intToByteArray((int)myByteRate), 0, 4); // 28 - bytes per second
outFile.write(shortToByteArray((short)myBlockAlign), 0, 2); // 32 - # of bytes in one sample, for all channels
outFile.write(shortToByteArray((short)myBitsPerSample), 0, 2); // 34 - how many bits in a sample(number)? usually 16 or 24
outFile.writeBytes("data"); // 36 - data
outFile.write(intToByteArray((int)myDataSize), 0, 4); // 40 - how big is this data chunk
outFile.write(clipData); // 44 - the actual data itself - just a long string of numbers
}
Convertors
public static int byteArrayToInt(byte[] b)
{
int start = 0;
int low = b[start] & 0xff;
int high = b[start+1] & 0xff;
return (int)( high << 8 | low );
}
// these two routines convert a byte array to an unsigned integer
public static long byteArrayToLong(byte[] b)
{
int start = 0;
int i = 0;
int len = 4;
int cnt = 0;
byte[] tmp = new byte[len];
for (i = start; i < (start + len); i++)
{
tmp[cnt] = b[i];
cnt++;
}
long accum = 0;
i = 0;
for ( int shiftBy = 0; shiftBy < 32; shiftBy += 8 )
{
accum |= ( (long)( tmp[i] & 0xff ) ) << shiftBy;
i++;
}
return accum;
}
// ===========================
// CONVERT JAVA TYPES TO BYTES
// ===========================
// returns a byte array of length 4
private static byte[] intToByteArray(int i)
{
byte[] b = new byte[4];
b[0] = (byte) (i & 0x00FF);
b[1] = (byte) ((i >> 8) & 0x000000FF);
b[2] = (byte) ((i >> 16) & 0x000000FF);
b[3] = (byte) ((i >> 24) & 0x000000FF);
return b;
}
// convert a short to a byte array
public static byte[] shortToByteArray(short data)
{
return new byte[]{(byte)(data & 0xff),(byte)((data >>> 8) & 0xff)};
}
Upvotes: 2
Views: 2980
Reputation: 337
Take a look at the rehearshal assistant code for writing the wav header here
Upvotes: 0
Reputation: 75356
You're probably just setting the header properties wrong. The WAV format header should be 44 bytes, followed by the raw audio data. Here is a description of the WAV format:
http://www.sonicspot.com/guide/wavefiles.html
If you've created a header and appended the raw data, and the resulting file plays without error but sounds like noise, then the most likely culprit is that the raw audio uses 2 bytes per sample but you set the BitsPerSample property in the header to 8.
The approach that you're using (prepending a WAV header to raw audio) is perfectly valid and should work fine.
Update: Hey, shouldn't your conversion method be
// convert a short to a byte array
public static byte[] shortToByteArray(short data)
{
return new byte[]{(byte)(data & 0xff),(byte)((data >> 8) & 0xff)};
}
? I'm not sure what >>>
means in the bit-shifting world.
Upvotes: 1