Reputation: 163
I use the following code to add an image to the canvas however the image is located at the left-bottom corner I want the image to locate at the canvas's center anyone can help me
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TestController : MonoBehaviour {
public GameObject canvas;
//public Sprite refSprite;
// Use this for initialization
void Start () {
GameObject imgObject = new GameObject("testAAA");
RectTransform trans = imgObject.AddComponent<RectTransform>();
trans.anchoredPosition = new Vector2(0.5f, 0.5f);
trans.localPosition = new Vector3(0, 0, 0);
trans.position = new Vector3(0, 0, 0);
Image image = imgObject.AddComponent<Image>();
Texture2D tex = Resources.Load<Texture2D>("red");
image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
imgObject.transform.SetParent(canvas.transform);
}
// Update is called once per frame
void Update () {
}
}
Upvotes: 4
Views: 15865
Reputation: 387
You must set parent first and then set position/rotation/scale!
void Start () {
GameObject imgObject = new GameObject("testAAA");
RectTransform trans = imgObject.AddComponent<RectTransform>();
trans.transform.SetParent(canvas.transform); // setting parent
trans.localScale = Vector3.one;
trans.anchoredPosition = new Vector2(0f, 0f); // setting position, will be on center
trans.sizeDelta= new Vector2(150, 200); // custom size
Image image = imgObject.AddComponent<Image>();
Texture2D tex = Resources.Load<Texture2D>("red");
image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
imgObject.transform.SetParent(canvas.transform);
}
Upvotes: 7