Forsan Sharabati
Forsan Sharabati

Reputation: 65

Take snapshot from UIScreen

I want to take a snapshot from view including the status bar.

the code below works in the simulator but doesn't on a physical device.

extension UIScreen {

    class func screenshot() -> UIImage {
        let view = main.snapshotView(afterScreenUpdates: false)

        UIGraphicsBeginImageContext(view.bounds.size)
        view.drawHierarchy(in: view, afterScreenUpdates: true)

        let screenshot = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return screenshot!
    }
}

Upvotes: 0

Views: 412

Answers (2)

Ankit Jayaswal
Ankit Jayaswal

Reputation: 5689

Create a extension like:

extension UIApplication {

    func getViewScreenShot(vc: UIViewController) -> UIImage? {

        let scale = UIScreen.main.scale
        let bounds = vc.view.bounds
        UIGraphicsBeginImageContextWithOptions(bounds.size, false, scale)
        if UIGraphicsGetCurrentContext() != nil {
            vc.view.drawHierarchy(in: bounds, afterScreenUpdates: true)
            let screenshot = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
            return screenshot!
        }
        return nil
    }
}

And call it like:

weak var weakSelf = self
let screenShotImage: UIImage = UIApplication.shared.getViewScreenShot(vc: weakSelf!)

Upvotes: 0

JillevdW
JillevdW

Reputation: 1137

to fix your problem you can use this function:

func takeScreenshot() -> UIImage? {
    var screenshotImage :UIImage?
    let layer = UIApplication.shared.keyWindow!.layer
    let scale = UIScreen.main.scale
    UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale);
    guard let context = UIGraphicsGetCurrentContext() else {return nil}
    layer.render(in:context)
    screenshotImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return screenshotImage
}

I just tested this and it works on a physical device.

Upvotes: 1

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