Reputation: 23
I'm trying to display text in TextArea with delay in between each sentence, like you're having a conversation. I tried using the sleep function but this doesn't work since the text only gets displayed when all methods stopped running. What would be an efficiënt way to do this:
(Pseudo code)
textArea.appendText("Goodday sir, how are you doing?");
(0.5 second delay);
textArea.appendText("I'm fine thanks");
(1 second delay);
textArea.appendText("What can I do for you?");
getPlayerInput();
textArea.appendText("Sure, I'll take care of it.");
To clarify what I'm trying to do: Display text in textArea with delays inbetween and be able to run functions in between.
Upvotes: 0
Views: 1502
Reputation: 1004
you can use a Timeline's onFinished to make delayed actions in JavaFX
try the following code
package application;
import java.util.ArrayList;
import java.util.Iterator;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
Timeline delay = new Timeline();
TextArea textArea = new TextArea();
boolean waitForInput = false;
Msg current;
@Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
root.getChildren().add(textArea);
Scene scene = new Scene(root, 500, 500);
ArrayList<Msg> msgs = new ArrayList<Msg>();
msgs.add(new Msg("Goodday sir, how are you doing?\n", Duration.seconds(1), false));
msgs.add(new Msg("i'm fine thanks!\n", Duration.seconds(2), false));
msgs.add(new Msg("What can I do for you?\n", Duration.seconds(0.1), true));
msgs.add(new Msg("Sure, I'll take care of it.\n", Duration.seconds(1), false));
msgs.add(new Msg("....", Duration.seconds(0.5), false));
msgs.add(new Msg("are you sure it's the only thing you need?\n", Duration.seconds(0.1), true));
msgs.add(new Msg("alright bye", Duration.seconds(0), true));
Iterator<Msg> it = msgs.iterator();
delay.getKeyFrames().setAll(new KeyFrame(Duration.seconds(0)));
delay.setOnFinished(e -> {
if (it.hasNext()) {
current = it.next();
delay.getKeyFrames().setAll(new KeyFrame(current.getDuration()));
delay.playFromStart();
textArea.appendText(current.getContent());
if (current.requiresInput()) {
waitForInput = true;
delay.pause();
}
}
});
delay.playFromStart();
primaryStage.setScene(scene);
primaryStage.show();
scene.addEventFilter(KeyEvent.KEY_PRESSED, e ->
{
if (waitForInput && e.getCode().equals(KeyCode.ENTER)) {
delay.play();
waitForInput = false;
}
});
scene.addEventFilter(KeyEvent.KEY_TYPED, e -> {
if (!waitForInput) {
e.consume();
}
});
}
public static void main(String[] args) {
launch(args);
}
class Msg {
private boolean requireInput;
private String content;
private Duration duration;
public Msg(String c, Duration d, boolean b) {
content = c;
duration = d;
requireInput = b;
}
public String getContent() {
return content;
}
public Duration getDuration() {
return duration;
}
public boolean requiresInput() {
return requireInput;
}
}
}
Upvotes: 1
Reputation: 209359
As a variation on the timeline in the other answer, you can create a different KeyFrame
for every message you want to display. This avoids the scenario of having "nested timelines", which I think would become unmanageable if you had more than two or three messages to display one after the other.
Here's a SSCCE using this idea:
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Conversation extends Application {
private TextArea console ;
private TextField input ;
private BooleanProperty readyForInput ;
private Timeline createTimeline(String[] messages) {
Timeline timeline = new Timeline();
Duration delayBetweenMessages = Duration.seconds(1);
Duration frame = delayBetweenMessages ;
for (String msg : messages) {
timeline.getKeyFrames().add(new KeyFrame(frame, e -> console.appendText(msg+"\n")));
frame = frame.add(delayBetweenMessages);
}
timeline.statusProperty().addListener((obs, oldStatus, newStatus) -> {
readyForInput.set(newStatus != Animation.Status.RUNNING);
if (newStatus != Animation.Status.RUNNING) {
input.requestFocus();
}
});
return timeline ;
}
@Override
public void start(Stage primaryStage) {
readyForInput = new SimpleBooleanProperty(false);
console = new TextArea();
console.setEditable(false);
input = new TextField();
input.disableProperty().bind(readyForInput.not());
input.setOnAction(e -> {
String inputText = input.getText();
console.appendText("> "+inputText+"\n");
input.clear();
createTimeline(getMessages(inputText)).play();
});
BorderPane root = new BorderPane(console, input, null, null, null) ;
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
createTimeline(getMessages(null)).play();
}
private String[] getMessages(String input) {
if (input == null || input.isEmpty()) {
return new String[] {
"Goodday sir, how are you doing?",
"I'm fine thanks",
"What can I do for you?"
};
} else {
// AI logic here...
return new String[] { "Sure, I'll take care of it." };
}
}
public static void main(String[] args) {
launch(args);
}
}
Upvotes: 1