Reputation: 26060
I've got an OpenGL application which I'm afraid is GPU bound.
How can I be sure that's the case?
And if it is, how can I profile the code run by the GPU?
Upvotes: 4
Views: 1169
Reputation: 2779
gDEBugger no longer supports OSX.. For OSX users (and perhaps other OS's) the Intel Graphics Performance Analyser might be worth a look
https://software.intel.com/en-us/gpa
Info here
Upvotes: 0
Reputation: 5351
I would also check it with AMD GPU PerfStudio.
It will analyse your GPU and CPU usage and show relative load values.
Upvotes: 2
Reputation: 1153
If your OpenGL thread should uses less than one core you are not CPU bound. If you're running at 60Hz you're probably limited by vsync.
Upvotes: 1