Marcelo Glasberg
Marcelo Glasberg

Reputation: 30909

How can I read (from disk) and resize an image, in Flutter/Dart

In Flutter/Dart, how can I perform the following 3 steps:

  1. Read an image from disk,
  2. Read its original dimensions (width and height),
  3. Resize it.

Note: I must be able to display the final result with a regular Flutter Image widget.

CLARIFICATION: I don't want to save the image, but I do want to actually resize it in memory.

Upvotes: 66

Views: 116063

Answers (11)

tim-montague
tim-montague

Reputation: 17412

I would say use the dart image package.

import 'package:image/image.dart' as image show
  decodedImage, copyResize //, encodePng
;
import 'dart:convert' as convert show
  base64encode
;

void resizeImage() async {
  List<int> fileBytes = await file.readAsBytes();
  image.Image decodedImage = image.decodeImage(fileBytes) as image.Image;
  image.Image thumbnail = image.copyResize(decodedImage, width: 60);
  List<int> resizedIntList = thumbnail.getBytes();
  // Or compress as a PNG image
  // List<int> resizedIntList = image.encodePng(thumbnail, level: 6);

  String resizedBase64Image = convert.base64Encode(resizedIntList);
}

You could also reference the following code, if you don't want the overhead of the package.

import 'dart:ui' as ui show
  Codec, instantiateImageCodec, FrameInfo;
import 'dart:typed_data' as typedData show
  ByteData, Uint8List
;
import 'dart:convert' as convert show
  base64Encode
;

void resizeImage() async {
  typedData.Uint8List fileBytes = await file.readAsBytes();

  // Resize image
  // ----------
  ui.Codec codec = await ui.instantiateImageCodec(
    fileBytes,
    targetWidth: 60
  );
  ui.FrameInfo frameInfo = await codec.getNextFrame();
  ui.Image resizedImage = frameInfo.image;
  // ----------

  // Convert to List<int>
  // ----------
  typedData.ByteData resizedByteData = await resizedImage.toByteData() as typedData.ByteData;
  typedData.Uint8List resizedUint8List = resizedByteData.buffer
    .asUint8List(resizedByteData.offsetInBytes, resizedByteData.lengthInBytes);
  List<int> resizedIntList = resizedUint8List.cast<int>();
  // ----------

  String resizedBase64Image = convert.base64Encode(resizedIntList);
}

Upvotes: 4

Kab Agouda
Kab Agouda

Reputation: 7289

There are many solutions :

Use ResizeImage class

ResizeImage class instructs Flutter to decode the image at the specified dimensions instead of at its native size.

Usage : Just wrap your ImageProvider with ResizeImage class

Example :

Image(image: ResizeImage(AssetImage('eg.png'), width: 70, height: 80)),

ImageProvider includes AssetImage , NetworkImage , FileImage and MemoryImage.

Use cacheHeight and cacheWidth property in your Image widget

These properties create a widget that displays an [ImageStream] obtained from an asset , network , memory or file .

Example :

Image.asset('assets/image.png', cacheHeight:120 , cacheWidth: 150),

There are these properties in Image.asset ,Image.network , Image.file and Image.memory

Upvotes: 7

shadow_pro
shadow_pro

Reputation: 51

 final pickedFile = await picker.getImage(
        source: ImageSource.gallery,
        imageQuality: 25,
        maxHeight: 1024,
        maxWidth: 1024);

Upvotes: 4

G&#225;bor
G&#225;bor

Reputation: 10264

Use the ResizeImage image provider.

Using a separate package is nice if you want to use many of the functionality, or if you can't do otherwise. But just to depend on something instead of what the framework itself (and its underlying graphics engine) can do easily... :-)

If you have an ImageProvider now, say, to display an image from the bytes in memory:

Image(image: MemoryImage(bytes))

Just wrap it inside a ResizeImage:

Image(image: ResizeImage(MemoryImage(bytes), width: 50, height: 100))

And if you want even more control, just create your own image provider based on the source code of this one.

Upvotes: 14

Raouf Rahiche
Raouf Rahiche

Reputation: 31386

You can read image from the disk using the image.file constructor.

For more features you can use the Image library

A Dart library providing the ability to load, save and manipulate images in a variety of different file formats.

Sample from the documentation examples

Load a jpeg, resize it and save it as a png

    import 'dart:io' as Io;
    import 'package:image/image.dart';
    void main() {
      // Read a jpeg image from file.
      Image image = decodeImage(new Io.File('test.jpg').readAsBytesSync());

      // Resize the image to a 120x? thumbnail (maintaining the aspect ratio).
      Image thumbnail = copyResize(image, width: 120);

      // Save the thumbnail as a PNG.
      new Io.File('out/thumbnail-test.png')
            ..writeAsBytesSync(encodePng(thumbnail));
    }

Upvotes: 76

Sachin Singh
Sachin Singh

Reputation: 51

you can use the image class from dart ui library, get the image object with your desired width and height using the frameInfo from intantiateImageCodec and then save it in your desired path

 import 'dart:ui' as ui;

        Uint8List m = File(path).readAsBytesSync();
        ui.Image x = await decodeImageFromList(m);
        ByteData bytes = await x.toByteData();
        print('height is ${x.height}'); //height of original image
        print('width is ${x.width}'); //width of oroginal image

        print('array is $m');
        print('original image size is ${bytes.lengthInBytes}');

            ui.instantiateImageCodec(m, targetHeight: 800, targetWidth: 600)
            .then((codec) {
          codec.getNextFrame().then((frameInfo) async {
            ui.Image i = frameInfo.image;
            print('image width is ${i.width}');//height of resized image
            print('image height is ${i.height}');//width of resized image
            ByteData bytes = await i.toByteData();
            File(path).writeAsBytes(bytes.buffer.asUint32List());
            print('resized image size is ${bytes.lengthInBytes}');
          });
        });

Upvotes: 5

Achintha Isuru
Achintha Isuru

Reputation: 3327

You can use the Image widget in the Scaffold widget,

First of all you need to create assets folder in the root and add an images folder, after that add,

    flutter:
      assets:
        - assets/images/

to the pubspec.yaml file, after that

new Image(
          image: AssetImage('assets/images/pizzaFont.png'),
          height: 12,
          width:12, ......
   )

You can use width and height to change the size of the image.

For more information follow,

https://medium.com/@suragch/how-to-include-images-in-your-flutter-app-863889fc0b29

Upvotes: -1

Andrei Lesnitsky
Andrei Lesnitsky

Reputation: 1088

Here's an example Thumbnail widget which does this on the flight

It uses Isolate to offload CPU-intensive work to background thread and have UI thread jank-free

import 'dart:io';
import 'dart:isolate';
import 'package:flutter/material.dart';
import 'package:image/image.dart' as IMG;
import 'package:path/path.dart';

class Thumbnail extends StatefulWidget {
  final Size size;
  final File image;

  const Thumbnail({Key key, this.size, this.image}) : super(key: key);
  @override
  _ThumbnailState createState() => _ThumbnailState();
}

class _ThumbnailState extends State<Thumbnail> {
  List<int> imgBytes;
  Isolate isolate;

  @override
  void initState() {
    _asyncInit();

    super.initState();
  }

  static _isolateEntry(dynamic d) async {
    final ReceivePort receivePort = ReceivePort();
    d.send(receivePort.sendPort);

    final config = await receivePort.first;

    print(config);

    final file = File(config['path']);
    final bytes = await file.readAsBytes();

    IMG.Image image = IMG.decodeImage(bytes);
    IMG.Image thumbnail = IMG.copyResize(
      image,
      width: config['size'].width.toInt(),
    );

    d.send(IMG.encodeNamedImage(thumbnail, basename(config['path'])));
  }

  _asyncInit() async {
    final ReceivePort receivePort = ReceivePort();
    isolate = await Isolate.spawn(_isolateEntry, receivePort.sendPort);

    receivePort.listen((dynamic data) {
      if (data is SendPort) {
        if (mounted) {
          data.send({
            'path': widget.image.path,
            'size': widget.size,
          });
        }
      } else {
        if (mounted) {
          setState(() {
            imgBytes = data;
          });
        }
      }
    });
  }

  @override
  void dispose() {
    if (isolate != null) {
      isolate.kill();
    }
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return SizedBox(
      height: widget.size.height,
      width: widget.size.width,
      child: imgBytes != null
          ? Image.memory(
              imgBytes,
              fit: BoxFit.cover,
            )
          : Container(
              decoration: BoxDecoration(
                gradient: LinearGradient(
                  colors: [Colors.grey[100], Colors.grey[300]],
                  begin: Alignment.centerLeft,
                  end: Alignment.centerRight,
                ),
              ),
            ),
    );
  }
}

Upvotes: 12

korgara
korgara

Reputation: 359

It's not a very good way to resize picture via Image library, since it blocks ui thread, and it brings very bad UX. There is a a maxWidth argument in image_picker lib, you can set it, so these writing files manipulation will be unnecessary in some cases.

Upvotes: 15

Assaf S.
Assaf S.

Reputation: 4884

You can use the dart image package: https://pub.dartlang.org/packages/image.

The package provide various services such as resize, crop and rotate.

While this package does work, unfortunately it is very slow.

See discussion: https://github.com/brendan-duncan/image/issues/55

Upvotes: 2

Stephen Samonte Tan
Stephen Samonte Tan

Reputation: 342

To resize an image that is defined in pubspec.yaml use "BoxFit":

@override
Widget build(BuildContext context) {
  return (new Container(
    width: 250.0,
    height: 250.0,
      alignment: Alignment.center,
      decoration: new BoxDecoration(

      image: DecorationImage(
          image: AssetImage('assets/Launcher_Icon.png'),
          fit: BoxFit.fill
      ),
    ),
  ));
}

also reference how to access images: https://flutter.io/assets-and-images/

Upvotes: 14

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