Reputation: 937
I made 3 files GameViewController
, GameView
, GameItemView
but if GameItemView
inherits GameView
than
EXC BAD ACCESS error appeared
like below code.
class GameViewController: UIViewController {
var gameView: GameView!
override func viewDidLoad() {
super.viewDidLoad()
gameView = GameView.init(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 568))
self.view.addSubview(gameView)
gameView.gameViewController = self
}
//....
}
class GameView: UIView {
weak var gameViewController: GameViewController! //when GameViewController will appear, BAD ACCESS error appear and stop here
weak var gameItemView: GameItemView!
override init(frame: CGRect) {
super.init(frame: frame)
gameItemView = GameItemView.init(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 568))
self.addSubview(gameItemView)
}
//....
}
class GameItemView: GameView {
override init(frame: CGRect) {
super.init(frame: frame)
//add some views
}
//...
}
I wrote some code of GameItemView
on GameView
before. But GameView's
code became so long, so I moved a part of them to GameItemView
. But then the error appeared. How can I solve it?
UPDATE:
I'll add the code where I got the error. I'm sorry I forgot to write it.
var gameGameViewController: GameViewController!
Upvotes: 1
Views: 363
Reputation: 1
try this:
class GameViewController: UIViewController {
var gameView: GameView!
override func viewDidLoad() {
super.viewDidLoad()
gameView = GameView.init(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 568))
self.view.addSubview(gameView)
gameView.gameViewController = self
}
//....
}
class GameView: UIView {
var gameViewController = GameViewController()
var gameItemView = GameItemView()
override init(frame: CGRect) {
super.init(frame:frame)
gameItemView = GameItemView.init(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 568))
self.addSubview(gameItemView)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
class GameItemView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
//add some views
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Upvotes: 0
Reputation: 40018
Why are you inheriting GamveViewItem
from GameView
? If you wanted to do so then why are coding like above which causes recursive calls to the init
of GamveViewItem
& GameView
. Please either change the parent class of the GamveViewItem
to UIView
or some other or break the recursive pattern caused by the init
.
GameView
's init
override init(frame: CGRect) {
super.init(frame: frame)
// Here you're calling GameItemView's init, now go to GameItemView's init
gameItemView = GameItemView.init(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 568))
self.addSubview(gameItemView)
}
GameItemView
's init
override init(frame: CGRect) {
// You're calling GameView's init here and it goes back to
// there and then this keep on happening
super.init(frame: frame)
//add some views
}
Upvotes: 2