Reputation: 2558
I'm pretty beginner in three.js and webgl programming. so I have created a box in three.js and its working fine but the problem is when I set camera position in z axis(eg: camera.position.z = 2; ) the box just disappears. could anyone explain me why is it happening and how can I properly set the position of the camera?
try uncommenting the camera.position.z = 2;
in the fiddle
function init() {
var scene = new THREE.Scene();
var box = getBox(1, 1, 1);
scene.add(box);
var camera = new THREE.Camera(45, window.innerWidth/window.innerHeight, 1, 1000 );
//camera.position.z = 2;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("webgl").appendChild(renderer.domElement);
renderer.render(scene, camera);
}
function getBox(w, h, d) {
var geometry = new THREE.BoxGeometry(w, h, d);
var material = new THREE.MeshBasicMaterial({
color : 0x00ff00
});
var mesh = new THREE.Mesh(geometry, material);
return mesh;
}
init();
Upvotes: 14
Views: 50773
Reputation: 881
Try
camera.position.set( <X> , <Y> , <Z> );
where <X>
and <Z>
are 2D coordinates and <Y>
is height
Upvotes: 9
Reputation: 30390
not sure if you're trying to create this scene with an orthographic camera or perspective camera, but you'll typically need to specify the camera by type (ie THREE.PerspectiveCamera(...)). I also added a few extra lines to ensure the camera was configured correctly, namely, setting the "LookAt" point to (0,0,0) , as well as setting an actual position of the camera via the THREE.Vector3.set(...) method.
Here are my adjustments to your code:
function init() {
var scene = new THREE.Scene();
var box = getBox(1, 1, 1);
scene.add(box);
var camera = new THREE.PerspectiveCamera(70,
window.innerWidth/window.innerHeight, 0.1, 1000 ); // Specify camera type like this
camera.position.set(0,2.5,2.5); // Set position like this
camera.lookAt(new THREE.Vector3(0,0,0)); // Set look at coordinate like this
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("webgl").appendChild(renderer.domElement);
renderer.render(scene, camera);
}
function getBox(w, h, d) {
var geometry = new THREE.BoxGeometry(w, h, d);
var material = new THREE.MeshBasicMaterial({
color : 0x00ff00
});
var mesh = new THREE.Mesh(geometry, material);
return mesh;
}
init();
Upvotes: 13