Reputation: 23510
I wonder from years how simple 2D games are "thought".
I mean, if you want to make a game, with a scrolling background, with sprites that move and that collides, with pieces of game representing the (large) level,
For exemple, let's talk about a "Sonic" from Sega : a large level, many items placed at many places, a sprite that follow (run) a specific path, ...
Do you know some literature that could explain me that ?
I plan to apply this to iPhone but I guess it's not really platform specific.
Upvotes: 1
Views: 154
Reputation: 300825
For iPhone, try some of tutorials for game frameworks like Cocos2D for iPhone.
Interesting that you mention Sonic, I recently read an exhaustive analysis of Sonic physics. Making a platformer that plays well is harder than you might think!
Also, be aware there is another Stack Exchange site for game development where you will find a wealth of other interesting links.
Upvotes: 2