Oliver
Oliver

Reputation: 23510

Games programming literature

I wonder from years how simple 2D games are "thought".

I mean, if you want to make a game, with a scrolling background, with sprites that move and that collides, with pieces of game representing the (large) level,

For exemple, let's talk about a "Sonic" from Sega : a large level, many items placed at many places, a sprite that follow (run) a specific path, ...

Do you know some literature that could explain me that ?

I plan to apply this to iPhone but I guess it's not really platform specific.

Upvotes: 1

Views: 154

Answers (1)

Paul Dixon
Paul Dixon

Reputation: 300825

For iPhone, try some of tutorials for game frameworks like Cocos2D for iPhone.

Interesting that you mention Sonic, I recently read an exhaustive analysis of Sonic physics. Making a platformer that plays well is harder than you might think!

Also, be aware there is another Stack Exchange site for game development where you will find a wealth of other interesting links.

Upvotes: 2

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