Reputation: 347
I"m trying to use this countdown but it calculates the time every second. I want to counter to count the time by minutes or even hours, not every second because i only display days and hours.
I've tryied to remove the var seconds or minutes but the inspect elemnts showing me a purplr blink on the timer every 1 second meaning it's still calculating the time by seconds.
<!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
p {
text-align: center;
font-size: 60px;
margin-top:0px;
}
</style>
</head>
<body>
<p id="demo"></p>
<script>
// Set the date we're counting down to
var countDownDate = new Date("April 24, 2018 15:37:25").getTime();
// Update the count down every 1 second
var x = setInterval(function() {
// Get todays date and time
var now = new Date().getTime();
// Find the distance between now an the count down date
var distance = countDownDate - now;
// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);
// Output the result in an element with id="demo"
document.getElementById("demo").innerHTML = days + "d " + hours + "h ";
// If the count down is over, write some text
if (distance < 0) {
clearInterval(x);
document.getElementById("demo").innerHTML = "EXPIRED";
}
}, 1000);
</script>
</body>
</html>
Upvotes: 1
Views: 1418
Reputation: 2171
Change
// Update the count down every 1 second
var x = setInterval(function() {
...
}, 1000);
to
// Update the count down every 1 minute
var x = setInterval(function() {
...
}, 1000*60);
or
// Update the count down every 1 hour
var x = setInterval(function() {
...
}, 1000*60*60);
Edit
That will update your timer every minute/hour. Now, to start countdown and update every minute/hour:
calculateCountdown();
// Update the count down every 1 minute
var x = setInterval(function() {
calculateDountdown();
}, 1000*60);
or just
calculateCountdown();
setInterval(calculateCountdown, 1000*60);
where
function calculateCountdown() {
// Get todays date and time
var now = new Date().getTime();
// Find the distance between now an the count down date
var distance = countDownDate - now;
// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);
// Output the result in an element with id="demo"
document.getElementById("demo").innerHTML = days + "d " + hours + "h ";
// If the count down is over, write some text
if (distance < 0) {
clearInterval(x);
document.getElementById("demo").innerHTML = "EXPIRED";
}
}
Check this answer to see how to refactor setInterval
based solution to setTimeout
based.
Upvotes: 4