Reputation: 139
I'm trying to remove an Image
widget after its animation is complete.
So far I have managed to animate the widget and then call the animation_complete
method after the animation ends. Unfortunately, the widget is not removed.
What am I doing wrong?
class ShootButton(Widget):
def bullet_fly(self):
def animation_complete(animation, widget):
print "removing animation"
self.remove_widget(widget=bullet1)
with self.canvas:
bullet1 = Image(source='bullet.png', pos = (100,200))
animation1 = Animation(pos=(200, 300))
animation1.start(bullet1)
animation1.bind(on_complete=animation_complete)
Upvotes: 2
Views: 870
Reputation: 244369
You do not have to use the canvas to add an animation but add the widget directly using add_widget()
and then remove it with remove_widget()
. In your initial case bullet1
is not the children of ShootButton
.
from kivy.app import App
from kivy.core.window import Window
from kivy.uix.image import Image
from kivy.uix.widget import Widget
from kivy.animation import Animation
Window.size = (360, 640)
class ShootButton(Widget):
def bullet_fly(self):
def animation_complete(animation, widget):
self.remove_widget(widget)
bullet1 = Image(source='bullet.png', pos = (100,200))
self.add_widget(bullet1)
animation1 = Animation(pos=(200, 300))
animation1.start(bullet1)
animation1.bind(on_complete=animation_complete)
class MyApp(App):
def build(self):
button = ShootButton()
button.bullet_fly()
return button
if __name__ == '__main__':
MyApp().run()
Upvotes: 3