Reputation: 3
I'm not sure how to get my THREE.Mesh
to cover all six sides of my THREE.BoxHelper
. For some reason only three triangles are appearing on three of the sides. It seems to be using only 8 vertices. How do I connect all of the vertices? The larger outlined black box is a THREE.BoxHelper
on it's own without any THREE.Mesh
added. (The object
below is a THREE.OBJLoader
that I simply want the box outline of). Thank you in advance for any insight!
let box = new THREE.BoxHelper(object, 0xff0000);
let material = new THREE.MeshBasicMaterial({
color: 0xff0000,
side: THREE.DoubleSide
});
let mesh = new THREE.Mesh(box.geometry, material);
scene.add(mesh);
Animated GIF of the BoxHelper with three triangles
Upvotes: 0
Views: 702
Reputation: 31036
The geometry of THREE.BoxHelper
is intended for THREE.LineSegments
. You are trying to render with this geometry a THREE.Mesh
. Since both objects use different primitives for rendering (LINES
vs.TRIANGLES
), you don't get the desired output.
Upvotes: 2