Reputation: 8911
I have created an OpenGL application running on Windows. Is there any way I can query information about the pixel format of my current rendering window? (the window was created using the GLFW library)
What I'm interested in:
Upvotes: 1
Views: 1746
Reputation: 51835
I do it like this:
int i;
HDC hdc;
PIXELFORMATDESCRIPTOR pfd;
hdc = GetDC(window_handle); // get device context
i=GetPixelFormat(hdc); // pixel format descriptor index
DescribePixelFormat(hdc,i,sizeof(pfd),&pfd); // format from index
Where window_handle
is handle of your apps window. If you got access to the hdc
directly than you can skip the first line GetDC
. This is how I print the info using VCL and my GL engine:
scr.text(AnsiString().sprintf("color: %i bit R%i G%i B%i A%i",pfd.cColorBits,pfd.cRedBits,pfd.cGreenBits,pfd.cBlueBits,pfd.cAlphaBits));
scr.text(AnsiString().sprintf("accum: %i",pfd.cAccumBits));
scr.text(AnsiString().sprintf("depth: %i",pfd.cDepthBits));
scr.text(AnsiString().sprintf("stenc: %i",pfd.cStencilBits));
scr.text(AnsiString().sprintf("auxil: %i",pfd.cAuxBuffers));
so just use what you got at your disposal for text print. There is a bit more in the pfd
structure like bit-shifts, masks etc just inspect it and print what you need.
Upvotes: 2
Reputation: 46
You can call glfwGetWin32Window function (from glfw3native.h) and retrieve handle of window.
Get HDC form handle (with GetDC(window_handle) function) Then pass this HDC to GetPixelFormat function and call DescribePixelFormat.
See example of usage GetPixelFormat + DescribePixelFormat here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd318349(v=vs.85).aspx
Upvotes: 1