Reputation: 145
I've got the following structure for example:
I want to rotate my label by 270degrees to achieve this:
via CGAffineTransform.rotated next way:
credentialsView.text = "Developed in EVNE Developers"
credentialsView.transform = credentialsView.transform.rotated(by: CGFloat(Double.pi / 2 * 3))
but instead of expected result i've got the following:
So, what is the correct way to rotate view without changing it's bounds to square or whatever it does, and keep leading 16px from edge of screen ?
I tried a lot of ways, including extending of UILabel to see rotation directly in storyboard, putted dat view in stackview with leading and it also doesn't helps, and etc.
Upvotes: 6
Views: 3383
Reputation: 1217
Here is the solution which will rotate your label in an appropriate way forth and back to vertical-horizontal state. Before running the code, set constraints for your label in storyboard: leading to 16 and vertically centered.
Now check it out:
class ViewController: UIViewController {
@IBOutlet weak var label: UILabel!
// Your leading constraint from storyboard, initially set to 16
@IBOutlet weak var leadingConstraint: NSLayoutConstraint!
var isHorizontal: Bool = true
var defaultLeftInset: CGFloat = 16.0
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
label.text = "This is my label"
self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapAction)))
}
@objc func tapAction() {
if self.isHorizontal {
// Here goes some magic
// constraints do not depend on transform matrix,
// so we have to adjust a leading one to fit our requirements
leadingConstraint.constant = defaultLeftInset - label.frame.width/2 + label.frame.height/2
self.label.transform = CGAffineTransform(rotationAngle: .pi/2*3)
}
else {
leadingConstraint.constant = defaultLeftInset
self.label.transform = .identity
}
self.isHorizontal = !self.isHorizontal
}
}
Upvotes: 7