Reputation: 33
Is it possible to dynanmically generate sounds with XNA C# code?
I looked into this some time ago when XNA was first released. At that time it was only possible to playback sound resources included in the compiled code.
Have there been any changes or new features added since XNA 1.0 that would allow an XNA application to generate and playback audio on the fly?
Upvotes: 3
Views: 2544
Reputation: 4985
Depends how dynamic you want to get. I know that XACT will let you change pitch and such, which, when combined with using cues in a programmatic fashion, can give some nice results.
If you want to generate your own waveform, you're out of luck. There's always the option of dropping below the framework and doing it yourself.
Upvotes: 0
Reputation: 1833
Yes.
XNA 4.0 added support for dynamic audio that allows you to:
Read more in the blog entry What’s “Dynamic” about this SoundEffectInstance? and in the AppHub article Dynamic Audio.
Upvotes: 5
Reputation: 75276
I think you can do this in XNA with DirectSound. Here's a link with code that seems to do what you want:
http://forums.create.msdn.com/forums/t/40361.aspx
Upvotes: 1