Reputation: 3840
Having problem with SceneKit object. Trying to get it to look like the first image below, but in the application it looks like plastic bronze.
Object in Xcode / SceneKit
Object in AR app
Can't really figure out what am doing wrong but have narrow it down to my material settings. Current settings:
Materials settings in Xcode
Upvotes: 1
Views: 181
Reputation: 509
You're assigning specular map for diffuse, specular and metalness which is wrong.
PBR lights have four important components which are
Diffuse, Roughness, Metal and Normal
Assign these properties with the right map and you will have the expected result.
For More details on PBR check this link
Upvotes: 2