Reputation: 291
I have a Listbox. I populate it with a file using this:
IF Opendialog1.Execute then
BEGIN
Listbox1.Items.LoadfromFile(OpenDialog1.FileName);
END;
The file loaded contains numbers, and numbers only (I assume). To be 100 pct. sure, I now starts a scan: (pseudocode :)
for N := 0 til Listbox1.Items.Count -1 DO
BEGIN
NUM := ScanForNotNumberInListbox1Item(Listbox1.Items[N]);
//
// returns NUM = -1 if non digit is met..
//
IF NUM <> 0 then
begin
LISTBOX1.Items[N].BackGroundColor := RED;
Exit; (* or terminate *)
END;
END;
I know I have to use LIstbox1.DrawItem (); and have tried several af the examples shown here in Stack Exchange, but none of the used examples seems to be code-generated.
So how Can I do that ?
Kris
Upvotes: 1
Views: 1780
Reputation: 108963
You can store additional information about each list item in its associated "object". This can be a (pointer to a) real object, or you can use this pointer-sized integer to encode any simple information you want.
As a simple example, let's put the item's background colour in this field (uses Math
):
procedure TForm1.Button1Click(Sender: TObject);
var
i: Integer;
begin
ListBox1.Items.BeginUpdate;
try
ListBox1.Clear;
for i := 1 to 100 do
ListBox1.Items.AddObject(i.ToString, TObject(IfThen(Odd(i), clSkyBlue, clMoneyGreen)));
finally
ListBox1.Items.EndUpdate;
end;
end;
procedure TForm1.ListBox1DrawItem(Control: TWinControl; Index: Integer;
Rect: TRect; State: TOwnerDrawState);
var
ListBox: TListBox;
Canvas: TCanvas;
S: string;
begin
ListBox := Control as TListBox;
Canvas := ListBox.Canvas;
Canvas.Brush.Color := TColor(ListBox.Items.Objects[Index]);
Canvas.FillRect(Rect);
S := ListBox.Items[Index];
Canvas.TextRect(Rect, S, [tfSingleLine, tfVerticalCenter]);
end;
Don't forget to set the list box's Style
property to lbOwnerDrawFixed
(say).
A more "advanced" approach would be to associate an actual object with each item:
type
TItemFormat = class
BackgroundColor: TColor;
TextColor: TColor;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
i: Integer;
ItemFormat: TItemFormat;
begin
ListBox1.Items.BeginUpdate;
try
ListBox1.Clear;
for i := 1 to 100 do
begin
ItemFormat := TItemFormat.Create;
ItemFormat.BackgroundColor := IfThen(Odd(i), clSkyBlue, clMoneyGreen);
ItemFormat.TextColor := IfThen(Odd(i), clNavy, clGreen);
ListBox1.Items.AddObject(i.ToString, ItemFormat);
end;
finally
ListBox1.Items.EndUpdate;
end;
end;
procedure TForm1.ListBox1DrawItem(Control: TWinControl; Index: Integer;
Rect: TRect; State: TOwnerDrawState);
var
ListBox: TListBox;
Canvas: TCanvas;
ItemFormat: TItemFormat;
S: string;
begin
ListBox := Control as TListBox;
Canvas := ListBox.Canvas;
ItemFormat := ListBox.Items.Objects[Index] as TItemFormat;
Canvas.Brush.Color := ItemFormat.BackgroundColor;
Canvas.FillRect(Rect);
S := ListBox.Items[Index];
Canvas.Font.Color := ItemFormat.TextColor;
Canvas.TextRect(Rect, S, [tfSingleLine, tfVerticalCenter]);
end;
(In this case, you own the objects, so you are responsible for freeing them when they are no longer needed.)
In your particular case, I'd try something like
procedure TForm1.Button1Click(Sender: TObject);
var
i, dummy, FirstInvalidIndex: Integer;
begin
with TOpenDialog.Create(Self) do
try
Filter := 'Text files (*.txt)|*.txt';
Options := [ofPathMustExist, ofFileMustExist];
if Execute then
ListBox1.Items.LoadFromFile(FileName);
finally
Free;
end;
FirstInvalidIndex := -1;
ListBox1.Items.BeginUpdate;
try
for i := 0 to ListBox1.Count - 1 do
if not TryStrToInt(ListBox1.Items[i], dummy) then
begin
ListBox1.Items.Objects[i] := TObject(1);
if FirstInvalidIndex = -1 then
FirstInvalidIndex := i;
end;
finally
ListBox1.Items.EndUpdate;
end;
if FirstInvalidIndex <> -1 then
begin
ListBox1.ItemIndex := FirstInvalidIndex;
MessageBox(Handle, 'An invalid row was found.', PChar(Caption), MB_ICONERROR);
end;
end;
procedure TForm1.ListBox1DrawItem(Control: TWinControl; Index: Integer;
Rect: TRect; State: TOwnerDrawState);
var
ListBox: TListBox;
Canvas: TCanvas;
S: string;
begin
ListBox := Control as TListBox;
Canvas := ListBox.Canvas;
Canvas.Font.Assign(ListBox.Font);
if odSelected in State then
begin
Canvas.Brush.Color := clHighlight;
Canvas.Font.Color := clHighlightText;
end
else
begin
Canvas.Brush.Color := clWindow;
Canvas.Font.Color := clWindowText;
end;
if ListBox.Items.Objects[Index] = TObject(1) then
begin
Canvas.Font.Color := clRed;
Canvas.Font.Style := [fsBold, fsStrikeOut]
end;
Canvas.FillRect(Rect);
S := ListBox.Items[Index];
Canvas.TextRect(Rect, S, [tfSingleLine, tfVerticalCenter]);
end;
The fine print: Notice that the above snippets are only simple examples intended to demonstrate the basic approach. In a real application, you need to be more careful about the details. For instance, you cannot use a hard-coded red text colour if the background colour is a system colour (because that colour might very well be red too!).
In addition, what happens if the text file is empty (try it!)?
Upvotes: 3
Reputation: 80197
Set lbOwnerDrawFixed
(or another ownerdraw) style for Listbox
Listbox items have auxiliary property Objects[]
and you can set Objects[i]
to non-nil value for invalid items
IF NUM <> 0 then
LISTBOX1.Objects[N] := TObject(1);
Use some example for OnDrawItem
event treatment and use Objects[]
to define background color during drawing
Upvotes: 0