Reputation: 6500
Im trying to increase the sharpness of an image using EmguCV
Image<Bgr, Byte> myImage = new Image<Bgr, Byte>(new Bitmap(pictureBox1.Image));
float[,] matrixKernel = new float[3, 3] {
{ 0,-1, 0 },
{-1, 5,-1 },
{ 0,-1, 0 }
};
ConvolutionKernelF matrix = new ConvolutionKernelF(matrixKernel);
Image<Bgr, float> result = myImage.Convolution(matrix);
Image<Bgr, Byte> BGRResult = result.ConvertScale<byte>(1, 0);
e.Result = BGRResult.ToBitmap();
myImage.Dispose();
result.Dispose();
BGRResult.Dispose();
The code works fine for medium resolution images,but when using high resolution images eg: 6000X4000 The following exception is thrown
Note that the sharpening works fine even for high resolution images when the project is set to AnyCPU -> Debug Mode I'm using EmguCV 3.3
Update:
As per Rick's reference answer,i made the following modification,but the issue persists.Please advice.
float[,] matrixKernel = new float[3, 3] {
{ 0,-1, 0 },
{-1, 5,-1 },
{ 0,-1, 0 }
};
ConvolutionKernelF matrix = new ConvolutionKernelF(matrixKernel);
var result2 = myImage.CopyBlank();
var handle = GCHandle.Alloc(result2);
Image<Bgr, float> result = result2.Convolution(matrix);
Image<Bgr, Byte> BGRResult = result.ConvertScale<byte>(1, 0);
bm_dest = new Bitmap(BGRResult.ToBitmap());
handle.Free();
BGRResult.Dispose();
result.Dispose();
myImage.Dispose();
matrix.Dispose();
Upvotes: 0
Views: 948
Reputation: 12280
I think this is a different problem to the access violation one linked in the comments.
Convolve
calls Filter2D
in the underlying OpenCv API - which works on a single channel float image.
You are passing a multiple channel byte image.
Emgu 3.3 converts your input to a float image, calls Filter2D
once per channel and stitches the images back together.
For 6000 x 4000 this needs to allocate about 576MB during the call, which would be a lot if you are running in a 32 bit process.
Edit:
Calling Filter2d
on each channel and disposing as you go uses less memory, but will be a bit slower.
Example using OpenCvSharp
which I'm more familiar with, overhead of the filtering is only 100mb:
var inputMat = BitmapConverter.ToMat(myBitmap);
var kernel = OpenCvSharp.InputArray.Create(
new float[3, 3] { { 0, -1, 0 }, { -1, 5, -1 }, { 0, -1, 0 } }
);
for (int i = 0; i < inputMat.Channels(); i++)
{
var c1 = inputMat.ExtractChannel(i);
var c2 = c1.Filter2D(inputMat.Type(), kernel);
c1.Dispose();
c2.InsertChannel(inputMat, i);
c2.Dispose();
}
Upvotes: 1