Reputation: 15
I have been trying to figure out if there a way to make a "glowing" SCNBox in SceneKit. Unfortunately, I didn't figure it out by myself.
Don't know if the solution is so simple it didn't come into my mind.
Ideas are welcome Thanks
Upvotes: 0
Views: 890
Reputation: 1158
Make an omni light in the same position as your SCNNode. And set the value of the emission of the SCNNode the same colour as your light.
let box = SCNBox.init(width: 1, height: 1, length: 1, chamferRadius: 0.3)
box.materials.first?.diffuse.contents = UIColor.blue
box.materials.first?.emission.contents = UIColor.white
box.materials.first?.emission.intensity = 1.0
let boxNode = SCNNode.init(geometry: box)
boxNode.position = SCNVector3(x: 0, y: 0, z: -10)
self.sceneView.scene?.rootNode.addChildNode(boxNode)
let omniLight = SCNLight()
omniLight.type = .omni
omniLight.color = UIColor.yellow
boxNode.light = omniLight
Upvotes: 2