DomiNic
DomiNic

Reputation: 15

Xcode SceneKit Making a glowing light box

I have been trying to figure out if there a way to make a "glowing" SCNBox in SceneKit. Unfortunately, I didn't figure it out by myself.

Don't know if the solution is so simple it didn't come into my mind.

Ideas are welcome Thanks

Upvotes: 0

Views: 890

Answers (1)

SWAT
SWAT

Reputation: 1158

Make an omni light in the same position as your SCNNode. And set the value of the emission of the SCNNode the same colour as your light.

let box = SCNBox.init(width: 1, height: 1, length: 1, chamferRadius: 0.3)
box.materials.first?.diffuse.contents = UIColor.blue
box.materials.first?.emission.contents = UIColor.white
box.materials.first?.emission.intensity = 1.0
let boxNode = SCNNode.init(geometry: box)
boxNode.position = SCNVector3(x: 0, y: 0, z: -10)
self.sceneView.scene?.rootNode.addChildNode(boxNode)


let omniLight = SCNLight()
omniLight.type = .omni
omniLight.color = UIColor.yellow
boxNode.light = omniLight

Upvotes: 2

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