Reputation: 9900
I have the following package:
// Contains state read in from the command line
type State struct {
Domain string // Domain to check for
DomainList string // File location for a list of domains
OutputNormal string // File to output in normal format
OutputDomains string // File to output domains only to
Verbose bool // Verbose prints, incl. Debug information
Threads int // Number of threads to use
NoColour bool // Strip colour from output
Silent bool // Output domains only
Usage bool // Print usage information
}
func InitState() (state State) {
return State { "", "", "", "", false, 20, false, false, false }
}
func ValidateState(s *State) (result bool, error string ) {
if s.Domain == "" && s.DomainList == "" {
return false, "You must specify either a domain or list of domains to test"
}
return true, ""
}
Within ValidateState()
I would like to return true if every item in State
is the same as what is defined in InitState()
. I can see a few ways to do this, but nothing that seems concise. I would greatly value some direction!
Upvotes: 1
Views: 165
Reputation: 417592
Struct values are comparable if all their fields are comparable (see Spec: Comparison operators). And since in your case this holds, we can take advantage of this.
In your case the simplest and most efficient way to achieve this is to save a struct value holding the initial value, and whenever you want to tell if a struct value (if any of its fields) has changed, simply compare it to the saved, initial value. This is all it takes:
var defaultState = InitState()
func isUnchanged(s State) bool {
return s == defaultState
}
Testing it:
s := InitState()
fmt.Println(isUnchanged(s))
s.Threads = 1
fmt.Println(isUnchanged(s))
Output (try it on the Go Playground):
true
false
Note that this solution will still work without any modification if you change the State
type by adding / removing / renaming / rearranging fields as long as they all will still be comparable. As a counter example, if you add a field of slice type, it won't work anymore as slices are not comparable. It will result in a compile-time error. To handle such cases, reflect.DeepEqual()
might be used instead of the simple ==
comparison operator.
Also note that you should create default values of State
like this:
func NewState() State {
return State{Threads: 20}
}
You don't have to list fields whose values are the zero values of their types.
Upvotes: 2