Reputation: 1239
So I am facing a problem
A table view gets slower (responses slower to scrolling, tapping) after reloading/adding rows for a couple of times
So after the user logs in, the app downloads 10 "WorldMessages". It is loaded into this table view.
If the user scrolls down, it calls a function which loads more 10: loadOlderOwnWorldMessages()
Each cell has a tapGestureRecognizer
+ longPressGestureRecognizer
And I have to mention that If the user reloads the tableView, then it clears the data and loads only the first 10 WorldMessages again
The problem
I don't know why, but for example, if I reload the tableView 50 times and every time I do scroll down a bit or more, then the tableView gets slow.
Maybe because of the tap/long press gesture recognizers, or constraints?
The app looks like this:
Video after it gets laggy:
https://www.youtube.com/watch?v=65NkjS-Kz3M
(If I kill the app and I open it again, then it works smoothly again until I reload it a couple of times)
Code:
// It's not the whole code, I deleted lots of lines of it that were not important (like the reload functions, and etc
class ProfileViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITabBarDelegate {
// Classes
let handleData = HandleData()
let handleResponses = HandleResponses()
let worldMessagesFunctions = WorldMessagesFunctions()
let profileFunctions = ProfileFunctions()
// View Objects
@IBOutlet var tableView : UITableView!
// Variables
var userWorldMessages = [WorldMessage]()
var lastContentOffsetY : CGFloat?
var currentSelectedWorldMessageIndexPath : IndexPath?
// Main Code
override func viewDidLoad() {
super.viewDidLoad()
userWorldMessages = ownWorldMessages.shared.worldMessages
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return userWorldMessages.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ProfileWorldMessageCell", for: indexPath) as! ProfileWorldMessageCell
let worldMessage = userWorldMessages[indexPath.row]
cell.worldMessageData = worldMessage
cell.messageLabel.text = worldMessage.message
if let image = UIImage(named: "bubble") {
let h = image.size.height / 2
let w = image.size.width / 2
cell.bubbleImageView.image = image
.resizableImage(withCapInsets:
UIEdgeInsetsMake(h, w, h, w),
resizingMode: .stretch).withRenderingMode(.alwaysTemplate)
cell.bubbleImageView.tintColor = appColors.worldMessageBubble
}
let calendar = NSCalendar.current
let date = Date(timeIntervalSince1970: Double(worldMessage.leftTime))
let dateFormatter = DateFormatter()
dateFormatter.locale = Locale(identifier: "en_US")
var dateFormat = "yyyy MMM dd"
if calendar.isDateInToday(date) {
// Today
dateFormat = "HH:mm"
dateFormatter.string(from: date)
} else if (calendar.date(byAdding: .weekOfYear, value: -1, to: Date())! < date){
// This last 7 days
dateFormat = "EEEE HH:mm"
} else if (calendar.date(byAdding: .month, value: -12, to: Date())! < date){
// This year
dateFormat = "MMM dd"
} else {
dateFormat = "yyyy MMM dd"
}
dateFormatter.dateFormat = dateFormat
let strDate = dateFormatter.string(from: date)
cell.timeLabel.text = strDate
cell.commentsButton.setTitle("\(worldMessage.comments!) comments", for: .normal)
cell.likesButton.setTitle("\(worldMessage.likes!) likes", for: .normal)
// tapped
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(bubbleTappedHandler))
cell.bubbleButton.addGestureRecognizer(tapGestureRecognizer)
cell.bubbleButton.isUserInteractionEnabled = true
// long pressed
let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(bubbleLongPressHandler))
longPressGestureRecognizer.minimumPressDuration = 0.5
cell.addGestureRecognizer(longPressGestureRecognizer)
cell.isUserInteractionEnabled = true
return cell
}
var cellHeights: [IndexPath : CGFloat] = [:]
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
cellHeights[indexPath] = cell.frame.size.height
if indexPath.row == UserWorldMessagesStore.shared.worldMessages.count - 1 && userWorldMessagesCanLoadMore == true {
loadOlderOwnWorldMessages()
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
if cellHeights[indexPath] != nil {
return CGFloat(Float(cellHeights[indexPath] ?? 0.0))
}
else {
return UITableViewAutomaticDimension
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if (lastContentOffsetY != nil){
tableView.setContentOffset(CGPoint(x: 0, y: lastContentOffsetY!), animated: false)
}
}
func loadOlderOwnWorldMessages(){
profileFunctions.loadOlderOwnWorldMessages(startIndex: (userWorldMessages.count)) { response, newUserWorldMessages in
if let response = response {
if response.type == 1 {
DispatchQueue.main.async(execute: {() -> Void in
if newUserWorldMessages != nil {
var insertRows : [IndexPath] = []
var fromIndex = UserWorldMessagesStore.shared.worldMessages.count - 1
for worldMessage in newUserWorldMessages! {
UserWorldMessagesStore.shared.worldMessages.append(worldMessage)
insertRows.append(IndexPath(row: fromIndex, section: 1))
fromIndex += 1
}
self.userWorldMessages = UserWorldMessagesStore.shared.worldMessages
self.tableView.beginUpdates()
self.tableView.insertRows(at: insertRows, with: .automatic)
self.tableView.endUpdates()
}
})
} else {
DispatchQueue.main.async(execute: {() -> Void in
self.handleResponses.displayError(title: response.title, message: response.message)
})
}
}
}
}
@objc func bubbleTappedHandler(sender: UITapGestureRecognizer, should: Bool) {
let touchPoint = sender.location(in: self.tableView)
if let indexPath = tableView.indexPathForRow(at: touchPoint) {
if indexPath == currentSelectedWorldMessageIndexPath {
// it was already selected, so deselect it
deselectCurrentSelectedWorldMessage()
} else {
// select new one, deselect old one if was selected
if (currentSelectedWorldMessageIndexPath != nil){
deselectCurrentSelectedWorldMessage()
}
selectWorldMessage(indexPath: indexPath)
}
}
}
func selectWorldMessage(indexPath: IndexPath) {
tableView.selectRow(at: indexPath, animated: true, scrollPosition: .none)
currentSelectedWorldMessageIndexPath = indexPath
if let cell = tableView.cellForRow(at: indexPath) as? ProfileWorldMessageCell {
// Change some constraints
cell.messageLabelTopConstraint.constant = 14
cell.messageLabelBottomConstraint.constant = 14
UIView.animate(withDuration: 0.15, animations: {
self.view.layoutIfNeeded()
self.tableView.beginUpdates()
self.tableView.endUpdates()
}, completion: nil)
}
}
@objc func deselectCurrentSelectedWorldMessage(){
UIMenuController.shared.setMenuVisible(false, animated: true)
if (currentSelectedWorldMessageIndexPath == nil){
return
}
let indexPath = currentSelectedWorldMessageIndexPath!
if let cell = tableView.cellForRow(at: indexPath) as? ProfileWorldMessageCell {
// Change back some constraints
cell.messageLabelTopConstraint.constant = 10
cell.messageLabelBottomConstraint.constant = 10
UIView.animate(withDuration: 0.15, animations: {
self.view.layoutIfNeeded()
self.tableView.beginUpdates()
self.tableView.endUpdates()
}, completion: nil)
}
currentSelectedWorldMessageIndexPath = nil
}
@objc func bubbleLongPressHandler(sender: UILongPressGestureRecognizer, should: Bool) {
// Show options like copy, delete etc.
}
}
Upvotes: 0
Views: 2425
Reputation: 6982
There are couple of things that are very wrong with your cellForRow
function:
cellForRow
is called, and when cell is reused you are adding yet another one. That means that if your cell had been reused for 50th time, it will have 50 gesture recognizers added. You should create your gesture recognizers only once DateFormatter
and set its dateFormat
property each time, and that is actually really expensive process. Instead you should have a static instance of formatter for each date formatUpvotes: 6