Reputation: 13
Turn off when the programa is not touched for 5-10 minutes. I am using timer Even when the program is touched, it closes when the time is up How can i solve it?
var myTimer:Timer = new Timer(300000);
myTimer.addEventListener(TimerEvent.TIMER, timerListener, false, 0, true);
function timerListener (e:TimerEvent):void{
fscommand("quit");
}
myTimer.start();
Upvotes: 0
Views: 57
Reputation: 15881
Here is a simple example to study...
var myTimer:Timer = new Timer(300000);
myTimer.addEventListener(TimerEvent.TIMER, timerListener, false, 0, true);
stage.addEventListener(MouseEvent.MOUSE_MOVE, reset_Timer); //check for any mouse movement
myTimer.start();
function timerListener (e:TimerEvent) :void
{
//# function happens when Timer amount is reached (eg: mouse did not move to reset it)
//choose one below..
//fscommand("quit"); //# close app
//myTimer.stop(); myTimer.start(); //# stop and then restart Timer
//stage.removeEventListener(MouseEvent.MOUSE_MOVE, reset_Timer); //# cancel any further usage of this function
}
function reset_Timer (e:MouseEvent) :void
{
//# function happens after mouse not moved for total millisecond count of Timer amount
myTimer.reset(); //reset countdown because mouse was moved
}
Upvotes: 0
Reputation: 34168
myTimer.reset();
reset it and then start it again myTimer.start();
you just have to put that in some event handler that indicates "activity" - perhaps every n time to keep it from firing a lot
var myTimer:Timer = new Timer(300000);
myTimer.addEventListener(TimerEvent.TIMER, timerListener, false, 0, true);
function timerListener (e:TimerEvent):void{
fscommand("quit");
}
myTimer.start();
I won't dive into the custom event class but there are a good number of sources for that but basically use the .reset()
and .start()
in those.
For example
Upvotes: 1