Reputation: 95
I want to have the click and drag functionality that Raphael.js provides, an example here: https://qiao.github.io/PathFinding.js/visual/.
The way you add and remove obstacles is great, it's essentially combining mousedown event and hover. But how on earth is that done? Any help please?
The closest I have is: https://codepen.io/ProgrammingKea/pen/ZowWJx
The salient bit is
div.addEventListener("mousedown", function(ev){
this.classList.add("obstacle");
});
div.addEventListener("mousemove", function(ev){
this.classList.add("obstacle");
});
div.addEventListener("mouseup", function(ev){
this.classList.add("obstacle");
});
If you press large, then hover over the grid, that's the closest I've got.
But my issue is that its only hover here, I don't have the click functionality the above link does
Please post answers containing only vanilla JS
Upvotes: 3
Views: 275
Reputation: 13852
It maybe feels a bit clunky putting a handler on every element. I'd be tempted to put a handler on the main container and then check from there...
Maybe first add a bit of code to check if mouse is down.
var main = document.getElementById('main')
var mouseDown = 0;
main.onmousedown = function() {
mouseDown=1;
}
main.onmouseup = function() {
mouseDown=0;
}
Then we can check if a mouse is down or over event...
main.addEventListener('mouseover', mousecheck)
main.addEventListener('mousedown', mousecheck)
Then we preventDefault (stop a drag).
If the mouse is down, and the element being acted on is a box, then we'll change it's colour.
function mousecheck( ev ) {
ev.preventDefault();
if( mouseDown && ev.target.className.startsWith( 'box') ) {
ev.target.style.backgroundColor = ev.target.style.backgroundColor == "red" ? 'white' : 'red';
}
}
Upvotes: 1
Reputation: 167250
You can use something like:
["mousedown", "mousemove", "mouseup"]
.forEach(function (eve) {
div.addEventListener(eve, function(ev){
this.classList.add("obstacle");
});
});
Upvotes: 1