Reputation: 321
I did this for the texture, but it doesn't work, the same texture is stretched on a larger area causing staircase artifacts (I have updated cameras, plane, quad, renderer)
I've seen this webgl solution but I don't have a clue how to do this in three.js -I tried re-defining the same texture var with a new texture but it caused webgl to freeze. webl-updating width and height of render target on the fly
var Xtexture = new THREE.WebGLRenderTarget( w, h, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat } );
window.addEventListener('resize', onResize, false);
function onResize() {
w = window.innerWidth;
h = window.innerHeight;
Xtexture.width = w;
Xtexture.height = h;
};
Upvotes: 1
Views: 1408
Reputation: 210878
The size of a THREE.WebGLRenderTarget
can be set and changed by setSize:
var Xtexture = new THREE.WebGLRenderTarget( w, h, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat } );
function onResize() {
w = window.innerWidth;
h = window.innerHeight;
Xtexture.setSize(w, h);
};
Upvotes: 2