Reputation: 751
I wanted to create countdown as soon as the user sees an activity. However, there does not seem to be an appropriate callback for that. Neither onResume
nor onWindowFocusChanged
seem to be the correct callbacks, because the whole code is executed before the user even see anything. As a result I end up with "Go!" on the screen right from the start.
In a nutshell: Do you have any idea how to implement a countdown without any user interaction as soon as the activity is visible to the user?
EDIT:
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import java.util.concurrent.TimeUnit;
import android.widget.TextView;
public class ChallengeModeTutorial extends AppCompatActivity {
private void delayOneSec()
{
try
{
TimeUnit.SECONDS.sleep(2);
}
catch (InterruptedException e)
{
assert true;
}
}
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_challenge_mode_tutorial);
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
TextView readySteadyGo = (TextView) findViewById(R.id.challengeModeTutorialReadySteadyGoTextView);
// TextView tutorialText = (TextView) findViewById(R.id.challengeModeTutorialTextTextView);
TextView timeUntilStart = (TextView) findViewById(R.id.challengeModeTutorialReadyTimeTextView);
readySteadyGo.setText("");
timeUntilStart.setText("5");
delayOneSec();
timeUntilStart.setText("4");
delayOneSec();
timeUntilStart.setText("3");
delayOneSec();
readySteadyGo.setText("Ready!");
timeUntilStart.setText("2");
delayOneSec();
readySteadyGo.setText("Steady!");
timeUntilStart.setText("1");
delayOneSec();
readySteadyGo.setText("");
readySteadyGo.setText("Go!");
}
}
Upvotes: 0
Views: 88
Reputation: 751
I finally got it to work like this:
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class ChallengeModeTutorial extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_challenge_mode_tutorial);
}
@Override
protected void onStart()
{
super.onStart();
final TextView readySteadyGo = (TextView) findViewById(R.id.challengeModeTutorialReadySteadyGoTextView);
final TextView timeUntilStart = (TextView) findViewById(R.id.challengeModeTutorialReadyTimeTextView);
readySteadyGo.setText("");
Thread t=new Thread(){
@Override
public void run(){
while(continueThread){
try {
Thread.sleep(1000);
runOnUiThread(new Runnable() {
@Override
public void run() {
if(currentCount > 0)
{
timeUntilStart.setText(String.valueOf(currentCount));
}
else
{
timeUntilStart.setText("Go!");
}
switch (currentCount)
{
case 2: readySteadyGo.setText("Ready!"); break;
case 1: readySteadyGo.setText("Steady!"); break;
default: readySteadyGo.setText(""); break;
}
currentCount--;
if (currentCount == 0)
{
continueThread = false;
}
}
});
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
t.start();
}
private boolean continueThread = true;
private int currentCount = 5;
}
Upvotes: 0
Reputation: 39836
The problem is that you're blocking the UI thread. When you call setText(String)
it doesn't immediately gets drawn. The TextView gets invalidated and it will be draw on the next draw phase. But if you block the thread, this will never happen. You have to use a postDelayed()
to execute the next setText(String)
a second later.
Upvotes: 2
Reputation: 59
You can start your countdown, inside of your onStart method, which you need to overwrite.
The visible lifetime of an activity happens between a call to onStart() until a corresponding call to onStop(). During this time the user can see the activity on-screen, though it may not be in the foreground and interacting with the user.
From:
https://developer.android.com/reference/android/app/Activity
@Override
protected void onStart() {
super.onStart();
}
Upvotes: 0
Reputation: 703
I'm not sure if this works, but you could try using a ViewTreeObserver in onCreate. It gets called once the layout is drawn. (Replace LinearLayout with whatever Layout your "activity_challenge_mode_tutorial" actually is.)
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_challenge_mode_tutorial);
final LinearLayout layout = (LinearLayout) findViewById(R.id.YOUR_VIEW_ID);
ViewTreeObserver vto = layout.getViewTreeObserver();
vto.addOnGlobalLayoutListener (new OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
// Remove listener to prevent repeat calls.
layout.getViewTreeObserver().removeOnGlobalLayoutListener(this);
// Start countdown here.
}
});
}
Code is taken from this answer: https://stackoverflow.com/a/7735122/8118328
Upvotes: 0