Reputation: 1922
I have been using my own container_of
-type-function that's not dependant on GNU or C99, (viz, it works on different versions of MSVC.)
#include <stddef.h> /* offsetof */
#include <stdlib.h> /* EXIT_ */
#include <stdio.h> /* printf */
/* Abstract Animal. */
struct AnimalVt;
struct Animal {
const struct AnimalVt *vt;
char name[16];
};
/* Sloth extends Animal. */
struct Sloth {
struct Animal animal;
unsigned hours_slept;
};
/* Modifyable (unused):
static struct Sloth *sloth_holds_animal(struct Animal *const animal) {
return (struct Sloth *)
((char *)animal - offsetof(struct Sloth, animal));
}*/
static const struct Sloth *
sloth_holds_const_animal(const struct Animal *const animal) {
return (const struct Sloth *)
((const char *)animal - offsetof(struct Sloth, animal));
}
static void sloth_print(const struct Animal *const animal) {
const struct Sloth *const sloth = sloth_holds_const_animal(animal);
printf("Sloth %s has been sleeping %u hours.\n",
animal->name, sloth->hours_slept);
}
/* Emu extends Animal. */
struct Emu {
struct Animal animal;
char favourite_letter;
};
static const struct Emu *
emu_holds_const_animal(const struct Animal *const animal) {
return (const struct Emu *)(const void *)
((const char *)animal - offsetof(struct Emu, animal));
}
static void emu_print(const struct Animal *const animal) {
const struct Emu *const emu = emu_holds_const_animal(animal);
printf("Emu %s has \"%c\" as their favourite letter.\n",
animal->name, emu->favourite_letter);
}
/* Virtual tables. */
typedef void (*AnimalAction)(const struct Animal *const);
static const struct AnimalVt {
const AnimalAction print;
} sloth_vt = { &sloth_print }, emu_vt = { &emu_print };
static void print(const struct Animal *const animal) {
animal->vt->print(animal);
}
int main(void) {
const struct Sloth bob = { { &sloth_vt, "Bob" }, 10 };
const struct Emu alice = { { &emu_vt, "Alice" }, 'z' };
const struct Animal *a[] = { &alice.animal, &bob.animal };
const size_t a_size = sizeof a / sizeof *a;
size_t i;
for(i = 0; i < a_size; i++) print(a[i]);
return EXIT_SUCCESS;
}
Prints out,
Emu Alice has "z" as their favourite letter.
Sloth Bob has been sleeping 10 hours.
Emu
has an intermediary cast to void *
; I use this to make it forget information about alignment. Lately I've been wondering whether this is suspect; https://wiki.sei.cmu.edu/confluence/display/c/EXP36-C.+Do+not+cast+pointers+into+more+strictly+aligned+pointer+types:
The C Standard, 6.3.2.3, paragraph 7 [ISO/IEC 9899:2011], states,
A pointer to an object or incomplete type may be converted to a pointer to a different object or incomplete type. If the resulting pointer is not correctly aligned for the referenced type, the behavior is undefined.
Without it,
warning: cast from 'const char *' to 'const struct Sloth *' increases required alignment from 1 to 8 [-Wcast-align]
Which is totally reasonable. I have been using Emu
-style code. It seems to be working. Should I be worried about alignment, or is this really pedantic? Under what situations will this fail? Could I use an assert
to make sure that this doesn't happen? Is there a way to make the container_of
-type-functions more robust?
Upvotes: 1
Views: 260
Reputation: 35154
If your pointer originally points to a valid object, then you may cast it to void*
and than back to the original type as often as you want (cf, for example, this online C11 standard draft):
6.3.2.3 Pointers
(1) A pointer to void may be converted to or from a pointer to any object type. A pointer to any object type may be converted to a pointer to void and back again; the result shall compare equal to the original pointer.
So your sequence of casts does not introduce undefined behaviour.
Upvotes: 1