Reputation: 61
So the problem is more in depth than a simple comparison. Essentially im trying to model this dice roll known as the roll and keep system. Example would be 5k3. Where I would roll 5 dice and keep the 3 highest then add them together.
I've gotten my little macro program to roll the dice. Then I put them in an array in my example that would be an array with 5 indices. Now I need to take those 5 dice, and only keep the largest 3 of them.
The code is here A2 gives me the number of sides on the dice, B2 gives me how many I roll, and C2 gives me how many I keep. This rolls 10 dice, but then I transfer 5 of them into my actual dicepool. I know I could probably skip that, but I can deal with that later.
Private Sub CommandButton1_Click()
Dim i As Integer
Dim j As Integer
Dim k As Integer
Dim RandNum As Integer
Dim RollArray() As Integer
Dim KeptArray() As Integer
Dim RollArrayDummy() As Integer
Dim NumRoll As Integer
Dim Kept As Integer
Dim Largest As Integer
NumRoll = Range("B2").Value
ReDim RollArray(NumRoll)
Kept = Range("C2").Value
ReDim KeptArray(Kept)
For i = 5 To 15
Randomize
RandNum = 1 + Rnd() * (Range("A2").Value - 1)
Cells(i, 1).Value = RandNum
Next i
For j = 1 To NumRoll
RollArray(j) = Cells(4 + j, 1).Value
Cells(4 + j, 2).Value = RollArray(j)
Next j
k = 1
i = 1
m = 1
Largest = 1
For k = 1 To Kept
m = 1
KeptArray(k) = Largest
If m <= NumRoll Then
If Largest >= RollArray(m) And Largest >= KeptArray(k) Then
Largest = KeptArray(k)
Else
KeptArray(k) = Largest
Largest = RollArray(m)
End If
m = m + 1
End If
Cells(4 + k, 3).Value = KeptArray(k)
Next k
End Sub
I've tried so many things, like creating a dummy array, and comparing the variable Largest with it. And a ton of other things. My big problem is that I can't reuse any of the numbers.
If I roll 5 and keep 3. Say I roll [4,2,3,3,6] . I keep the [6,4,3]. Im sure this is incredibly simple and im overlooking it but its driving me absolutely insane.
Upvotes: 6
Views: 674
Reputation: 29244
Here is my attempt to fix this problem. I left the reading cell values and writing results to the OP as I am focused on the logic of the process.
There are three main functions. DiceRollSim()
, RollDie()
and GetNLargestIndex()
as well as a function to test the code, named Test()
.
DiceRollSim()
runs the particular simulation given the number of sides, and number of die and the number to keep. It prints the results in the output window. DollDie()
fills in an array of random values simulating the rolling of the die. Caution is needed to make sure the interval probabilities are maintained as VBA does round values when converting the result of Rnd()
into integers. Finally, GetNLargestIndex()
is the meat of the answer, as it takes the die roll results, creates an array of index values (the 1st, 2nd, 3rd .. ) and then sorts the array based on the values of the die rolls.
Option Explicit
Public Sub Test()
DiceRollSim 6, 15, 3
' Example, 15k3:
' Rolling 15 die.
' x(1) = 5 *
' x(2) = 4
' x(3) = 4
' x(4) = 2
' x(5) = 4
' x(6) = 5 **
' x(7) = 6 ***
' x(8) = 1
' x(9) = 4
' x(10) = 3
' x(11) = 1
' x(12) = 3
' x(13) = 5
' x(14) = 3
' x(15) = 3
' Sorting die values.
' x(7) = 6
' x(6) = 5
' x(1) = 5
' Sum of 3 largest=16
End Sub
Public Sub DiceRollSim(ByVal n_sides As Long, ByVal n_dice As Long, ByVal n_keep As Long)
Dim die() As Long, i As Long
ReDim die(1 To n_dice)
Debug.Print "Rolling " & n_dice & " die."
Call RollDie(n_sides, n_dice, die)
For i = 1 To n_dice
Debug.Print "x(" & i & ")=" & die(i)
Next i
Dim largest() As Long
Debug.Print "Sorting die values."
Call GetNLargestIndex(die, n_keep, largest)
Dim x_sum As Long
x_sum = 0
For i = 1 To n_keep
x_sum = x_sum + die(largest(i))
Debug.Print "x(" & largest(i) & ")=" & die(largest(i))
Next i
Debug.Print "Sum of " & n_keep & " largest=" & x_sum
End Sub
Public Sub RollDie(ByVal n_sides As Long, ByVal n_dice As Long, ByRef result() As Long)
ReDim result(1 To n_dice)
Dim i As Long
For i = 1 To n_dice
' Rnd() resurns a number [0..1)
' So `Rnd()*n_sides` returns a floating point number zero or greater, but less then n_sides.
' The integer conversion `CLng(x)` rounds the number `x`, and thus will not keep equal
' probabilities for each side of the die.
' Use `CLng(Floor(x))` to return an integer between 0 and n_sides-1
result(i) = 1 + CLng(WorksheetFunction.Floor_Math(Rnd() * n_sides))
Next i
End Sub
Public Sub GetNLargestIndex(ByRef die() As Long, ByVal n_keep As Long, ByRef index() As Long)
Dim n_dice As Long, i As Long, j As Long, t As Long
n_dice = UBound(die, 1)
' Instead of sorting the die roll results `die`, we sort
' an array of index values, starting from 1..n
ReDim index(1 To n_dice)
For i = 1 To n_dice
index(i) = i
Next i
' Bubble sort the results and keep the top 'n' values
For i = 1 To n_dice - 1
For j = i + 1 To n_dice
' If a later value is larger than the current then
' swap positions to place the largest values early in the list
If die(index(j)) > die(index(i)) Then
'Swap index(i) and index(j)
t = index(i)
index(i) = index(j)
index(j) = t
End If
Next j
Next i
'Trim sorted index list to n_keep
ReDim Preserve index(1 To n_keep)
End Sub
Upvotes: 0
Reputation: 43575
Today I was watching some MonteCarlo simulations, so I have decided to do the whole question from the beginning. Thus, imagine that this is the input:
After the first roll, this is what you get:
The values in yellow are the top 3, which are kept. This is the result from the second roll:
And here is the whole code:
Public Sub RollMe()
Dim numberOfSides As Long: numberOfSides = Range("A2")
Dim timesToRoll As Long: timesToRoll = Range("B2")
Dim howManyToKeep As Long: howManyToKeep = Range("C2")
Dim cnt As Long
Dim rngCurrent As Range
Cells.Interior.Color = vbWhite
Set rngCurrent = Range(Cells(1, 6), Cells(1, 6 + timesToRoll - 1))
For cnt = 1 To timesToRoll
rngCurrent.Cells(1, cnt) = makeRandom(1, numberOfSides)
Next cnt
Dim myArr As Variant
With Application
myArr = .Transpose(.Transpose(rngCurrent))
End With
WriteTopN howManyToKeep, myArr, Cells(2, lastCol(rowToCheck:=2))
End Sub
Public Sub WriteTopN(N As Long, myArr As Variant, lastCell As Range)
Dim cnt As Long
For cnt = 1 To N
Set lastCell = lastCell.Offset(0, 1)
lastCell = WorksheetFunction.Large(myArr, cnt)
lastCell.Interior.Color = vbYellow
Next cnt
End Sub
The makeRandom
and lastCol
functions are some functions that I use for other projects as well:
Public Function makeRandom(down As Long, up As Long) As Long
makeRandom = CLng((up - down + 1) * Rnd + down)
If makeRandom > up Then makeRandom = up
If makeRandom < down Then makeRandom = down
End Function
Function lastCol(Optional strSheet As String, Optional rowToCheck As Long = 1) As Long
Dim shSheet As Worksheet
If strSheet = vbNullString Then
Set shSheet = ActiveSheet
Else
Set shSheet = Worksheets(strSheet)
End If
lastCol = shSheet.Cells(rowToCheck, shSheet.Columns.Count).End(xlToLeft).Column
End Function
Instead of looping through the array "manually", the WorksheetFunction.Large()
nicely returns the Nth-largest value.
And if you are willing to color the "dice", which were used to take the top score, you may add this piece:
Public Sub ColorTopCells(howManyToKeep As Long, rngCurrent As Range, myArr As Variant)
Dim colorCell As Range
Dim myCell As Range
Dim cnt As Long
Dim lookForValue As Long
Dim cellFound As Boolean
For cnt = 1 To howManyToKeep
lookForValue = WorksheetFunction.Large(myArr, cnt)
cellFound = False
For Each myCell In rngCurrent
If Not cellFound And myCell = lookForValue Then
cellFound = True
myCell.Interior.Color = vbMagenta
End If
Next myCell
Next cnt
End Sub
It produces this, coloring the top cells in Magenta:
Edit: I have even wrote an article using the code above in my blog here: vitoshacademy.com/vba-simulation-of-rolling-dices
Upvotes: 4
Reputation: 3324
Try this, changed a few things: Edited the random bit too
Private Sub CommandButton1_Click()
Dim i As Long, j As Long, k As Long
Dim RandNum As Long
Dim RollArray() As Long
Dim KeptArray() As Long
Dim NumRoll As Long
Dim Kept As Long
NumRoll = Range("B2").Value
ReDim RollArray(1 To NumRoll)
Kept = Range("C2").Value
ReDim KeptArray(1 To Kept)
For i = 5 To 15
Randomize
'RandNum = 1 + Rnd() * (Range("A2").Value - 1)
RandNum = 1 + Int(Rnd() * Range("A2").Value)
Cells(i, 1).Value = RandNum
Next i
For j = 1 To NumRoll
RollArray(j) = Cells(4 + j, 1).Value
Cells(4 + j, 2).Value = RollArray(j)
Next j
For k = 1 To Kept
KeptArray(k) = Application.WorksheetFunction.Large(RollArray, k)
Cells(4 + k, 3).Value = KeptArray(k)
Next k
End Sub
Makes use of the Excel large function
Upvotes: 1