Reputation: 712
I have coded such that 4x images will merge into single image, dimensions will add up so that the final image ensures it always has space to hold all 4 images.
// Determining width and height
int widthF = Math.Max((globeVar.width1 + globeVar.width2), (globeVar.width3 + globeVar.width4));
int heightF = Math.Max((globeVar.height1 + globeVar.height2), (globeVar.height3 + globeVar.height4));
//Getting drawing objects ready
Image img = new Bitmap(widthF, heightF);
Graphics drawing = Graphics.FromImage(img);
//paint the background to check where image is not merged
drawing.Clear(Color.Blue);
drawing.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
// Draw the image to the graphics to create the new image
// Which will be used in the onpaint background
drawing.DrawImage(globeVar.image1, 0, 0);
drawing.DrawImage(globeVar.image2, (img.Width) / 2, 0);
drawing.DrawImage(globeVar.image3, 0, (img.Height) / 2);
drawing.DrawImage(globeVar.image4, (img.Width) / 2, (img.Height) / 2);
drawing.Save();
img.Save(@globeVar.savePath, ImageFormat.Png);
drawing.Dispose();
Now code actually works for the following 4 images:
https://i.sstatic.net/NVGc3.jpg
But when I use these images,:
https://i.sstatic.net/gRLTp.jpg
Merging becomes like this:
https://i.sstatic.net/ArQVA.jpg
What exactly am I missing ?
Edit:
Code I use for selecting image:
//Getting The Image From The System
OpenFileDialog open = new OpenFileDialog();
open.Filter =
"Image Files(*.jpg; *.jpeg; *.gif; *.png; *.bmp)|*.jpg; *.jpeg; *.gif; *.png; *.bmp";
if (open.ShowDialog() == DialogResult.OK)
{
Bitmap img = new Bitmap(open.FileName);
globeVar.image4 = Image.FromFile(open.FileName);
globeVar.width4 = img.Width;
globeVar.height4 = img.Height;
}
This is the code that I use for global variables which helps me in using them anywhere I'd like in the project:
public static class globeVar
{
public static int width1 = 0;
public static int width2 = 0;
public static int width3 = 0;
public static int width4 = 0;
public static int height1 = 0;
public static int height2 = 0;
public static int height3 = 0;
public static int height4 = 0;
public static Image image1;
public static Image image2;
public static Image image3;
public static Image image4;
public static string savePath = "C:\\Users\\Suleman\\Desktop\\ImageMerge\\Sample Images\\test.png";
//public static string savePath = "test.png";
}
Upvotes: 0
Views: 75
Reputation: 712
I found the answer myself. It looks like that the DrawImage method was not considering the default size of image. So I had to define their original size in order for successful merging.
I just updated:
drawing.DrawImage(globeVar.image1, 0, 0, globeVar.width1, globeVar.height1);
drawing.DrawImage(globeVar.image2, (img.Width) / 2, 0, globeVar.width2, globeVar.height2);
drawing.DrawImage(globeVar.image3, 0, (img.Height) / 2, globeVar.width3, globeVar.height3);
drawing.DrawImage(globeVar.image4, (img.Width) / 2, (img.Height) / 2, globeVar.width4, globeVar.height4);
From docs:
I used before: DrawImage(Image, Int32, Int32)
I used now: DrawImage(Image, Int32, Int32, Int32, Int32)
Upvotes: 1