Reputation: 2303
Just like we have getWorldPosition()
, is there a way we can get the absolute Rotation angle of an object. This will be relevant when the object is under another object; both of which could be rotated.
Thanks
Upvotes: 0
Views: 2103
Reputation: 2534
You can use the matrixWorld
property on objects and use the setFromRotationMatrix function on Euler to get the angles:
// make sure the matrix world is up to date
obj.updateMatrixWorld();
// extract the rotation matrix
const rotMat = new THREE.Matrix4();
obj.matrixWorld.extractRotation(rotMat);
// extract the rotation
const euler = new THREE.Euler();
euler.setFromRotationMatrix(rotMat);
There are equivalent function for quaternions
Hope that helps!
Upvotes: 3