Reputation: 71
I'm pretty much new to canvas. What I'm trying to make is that I can write text in canvas using input and can be able to resize it by dragging it's corners. Also I should be able to drag text position within the canvas. Following is the screen shot of what I want!
Upvotes: 1
Views: 1686
Reputation: 4650
As @hirasawa-yui mentioned, you can use Paper.js
to greatly facilitate the implementation of what you want in a canvas.
Here is a simplified sketch showing a possible implementation of dragging/resizing interactions.
// create item
var item = new PointText({
content: 'Custom text content',
point: view.center,
justification: 'center',
fontSize: 30,
selected: true
});
// init variables so they can be shared by event handlers
var resizeVector;
var moving;
// on mouse down...
function onMouseDown(event) {
// ...do a hit test on item bounds with a small tolerance for better UX
var cornerHit = item.hitTest(event.point, {
bounds: true,
tolerance: 5
});
// if a hit is detected on one of the corners...
if (cornerHit && ['top-left', 'top-right', 'bottom-left', 'bottom-right'].indexOf(cornerHit.name) >= 0) {
// ...store current vector from item center to point
resizeVector = event.point - item.bounds.center;
// ...else if hit is detected inside item...
} else if (item.hitTest(event.point, { fill: true })) {
// ...store moving state
moving = true;
}
}
// on mouse drag...
function onMouseDrag(event) {
// ...if a corner was previously hit...
if (resizeVector) {
// ...calculate new vector from item center to point
var newVector = event.point - item.bounds.center;
// scale item so current mouse position is corner position
item.scale(newVector / resizeVector);
// store vector for next event
resizeVector = newVector;
// ...if item fill was previously hit...
} else {
// ...move item
item.position += event.delta;
}
}
// on mouse up...
function onMouseUp(event) {
// ... reset state
resizeVector = null;
moving = null;
}
// draw instructions
new PointText({
content: 'Drag rectangle to move, drag corners to resize.',
point: view.center + [0, -50],
justification: 'center'
});
Upvotes: 1
Reputation: 1296
Canvas is raster, not vector. By simply drawing and resizing text you would expect it to get blurry or pixelated. And redrawing the whole canvas each time user moves the cursor while resizing will not result in the best performance. Consider using svg instead. In case you do need canvas and don't want to implement all the functions yourself, you can use the paperjs library.
http://paperjs.org/reference/pointtext/
Upvotes: 1