Reputation: 1723
i am trying to achieved some thing like this in flutter
Upvotes: 19
Views: 16966
Reputation: 51751
One way is with CustomPainter
and an animation. Also look at SpriteWidget.
import 'dart:math';
import 'package:flutter/material.dart';
class SpritePainter extends CustomPainter {
final Animation<double> _animation;
SpritePainter(this._animation) : super(repaint: _animation);
void circle(Canvas canvas, Rect rect, double value) {
double opacity = (1.0 - (value / 4.0)).clamp(0.0, 1.0);
Color color = Color.fromRGBO(0, 117, 194, opacity);
double size = rect.width / 2;
double area = size * size;
double radius = sqrt(area * value / 4);
final Paint paint = Paint()..color = color;
canvas.drawCircle(rect.center, radius, paint);
}
@override
void paint(Canvas canvas, Size size) {
Rect rect = Rect.fromLTRB(0.0, 0.0, size.width, size.height);
for (int wave = 3; wave >= 0; wave--) {
circle(canvas, rect, wave + _animation.value);
}
}
@override
bool shouldRepaint(SpritePainter oldDelegate) {
return true;
}
}
class SpriteDemo extends StatefulWidget {
@override
SpriteDemoState createState() => SpriteDemoState();
}
class SpriteDemoState extends State<SpriteDemo>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
);
//_startAnimation();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
void _startAnimation() {
_controller
..stop()
..reset()
..repeat(period: const Duration(seconds: 1));
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Pulse')),
body: CustomPaint(
painter: SpritePainter(_controller),
child: SizedBox(
width: 200.0,
height: 200.0,
),
),
floatingActionButton: FloatingActionButton(
onPressed: _startAnimation,
child: new Icon(Icons.play_arrow),
),
);
}
}
void main() {
runApp(
MaterialApp(
home: SpriteDemo(),
),
);
}
Upvotes: 47
Reputation: 41
For those looking to create an animation which is not circular, but rectangular with possible rounded borders, you can replace the SpritePainter from the top answer with:
class SpritePainter extends CustomPainter {
final Animation<double> _animation;
SpritePainter(this._animation) : super(repaint: _animation);
void roundedRect(Canvas canvas, Rect rect, double animValue, int waveAmount) {
double opacity = (1.0 - (animValue / waveAmount)).clamp(0.0, 1.0);
Color color = new Color.fromRGBO(0, 117, 194, opacity);
final pixelMiltiplier = 20;
final newWidth = rect.width + animValue*pixelMiltiplier;
final newHeight = rect.height + animValue*pixelMiltiplier;
final widthIncrease = newWidth/rect.width;
final heightIncrease = newHeight/rect.height;
final widthOffset = (widthIncrease - 1) / 2;
final heightOffet = (heightIncrease - 1) / 2;
final Paint paint = new Paint()..color = color;
canvas.drawRRect(
RRect.fromRectAndRadius(
Rect.fromLTWH(-rect.width * widthOffset, -rect.height * heightOffet,
rect.width * widthIncrease, rect.height * heightIncrease),
Radius.circular(15.0)),
paint);
}
@override
void paint(Canvas canvas, Size size) {
Rect rect = new Rect.fromLTRB(0.0, 0.0, size.width, size.height);
final waveAmount = 1;
if (!_animation.isDismissed) {
for (int wave = waveAmount-1; wave >= 0; wave--) {
roundedRect(canvas, rect, wave + _animation.value, waveAmount);
}
}
}
@override
bool shouldRepaint(SpritePainter oldDelegate) {
return true;
}
}
Upvotes: 1
Reputation: 11
You can also use Flare with: flare_flutter. It's more simple.
Upvotes: 0