Reputation: 14113
This is a simple function I am using for animating a view from top to bottom and vice versa (if is top to bottom animation and else is bottom to top animation) :
@objc func openMenu(sender: UIButton) {
if sender.tag == 1 {
self.buttonView.tag = 2
self.moduleView = ModulesCollectionView(frame: CGRect(x: 0, y: self.frame.origin.y + self.frame.size.height + 20, width: UIScreen.main.bounds.size.width, height: 0), collectionViewLayout: UICollectionViewLayout())
self.window?.addSubview(self.moduleView)
UIView.animate(withDuration: 0.7, animations: {
self.moduleView.frame = CGRect(x: 0, y: self.frame.origin.y + self.frame.size.height + 20, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height - self.frame.size.height - 22)
}, completion: { _ in
})
} else {
self.buttonView.tag = 1
UIView.animate(withDuration: 3, animations: {
self.moduleView.frame = CGRect(x: 0, y: self.frame.origin.y + self.frame.size.height + 20, width: UIScreen.main.bounds.size.width, height: 0)
}, completion: { _ in
self.moduleView.removeFromSuperview()
})
}
}
Top animation works fine and the view is animated from top to bottom pleasantly in 0.7 seconds. However, bottom to top animation does not happen. The view is removed instantly. This is the result I am getting :
But I want the animation to be clean while going from bottom to top as well. Just like here.
Secondary : What I finally plan to achieve is PullUpController with the exact reverse animation. So if anyone knows a similar library (pull down drag) can share there inputs.
Update : The issue is coming only with UICollectionView. I replaced collectionView with a simple UIView and it worked perfect.
Upvotes: 1
Views: 10837
Reputation: 424
You should try to use layoutSubViews()
method after at the end of animation block. Change the animation block like this.
For if block:
self.moduleView.frame = CGRect(x: 0, y: self.frame.origin.y + self.frame.size.height + 20, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height - self.frame.size.height - 22)
self.moduleView.layoutSubviews()
For else block:
self.moduleView.frame = CGRect(x: 0, y: self.frame.origin.y + self.frame.size.height + 20, width: UIScreen.main.bounds.size.width, height: 0)
self.moduleView.layoutSubviews()
Upvotes: 2
Reputation: 2829
Here is example code, hope it will help.
Show view:
self.containerView = ModulesCollectionView(frame: UIScreen.main.bounds)
self.containerView.center = CGPoint(x: self.view.center.x,
y: self.view.center.y + self.view.frame.size.height)
self.window?.addSubview(self.moduleView)
self.window?.bringSubview(toFront: self.moduleView)
self.window?.endEditing(true)
UIView.animate(withDuration: 0.3, delay: 0.0,
usingSpringWithDamping: 0.7, initialSpringVelocity: 3.0,
options: .allowAnimatedContent, animations: {
self.moduleView.center = self.view.center
}) { (isFinished) in
self.view.layoutIfNeeded()
}
hide view:
UIView.animate(withDuration: 0.7, delay: 0.0,
usingSpringWithDamping: 1, initialSpringVelocity: 1.0,
options: .allowAnimatedContent, animations: {
self.moduleView.center = CGPoint(x: self.view.center.x,
y: self.view.center.y + self.view.frame.size.height)
}) { (isFinished) in
self.moduleView.removeFromSuperview
}
Upvotes: 1