Reputation: 109
I am working on a small database project. I've already made an interface with switch()
function, which is supposed to be calling functions and looping till I chose the "EXIT" option. I am controlling the loop by setting specified value into int Loop
variable. Is it a good practice to deal with this kind of looping that way? If no, why then?. In other functions, when I have multiple conditions, I use that kind of variables even twice. Maybe should I do it differently?. Does it make sense if I use try(), throw(), catch()
exceptions in this case, how would it looks like then? Here's my piece of code:
void mainMenu() {
vector<Employee> firmEmployees;
vector<Intern> firmInterns;
int Loop = 0;
while (Loop == 0) {
cout << endl << endl;
cout << "================ EMPLOYEE DATABASE ================" << endl << endl;
cout << " HIRE NEW EMPLOYEE (1)" << endl;
cout << " MANAGE EMPLOYEES (2)" << endl;
cout << " HIRE NEW INTERN (3)" << endl;
cout << " MANAGE INTERNS (4)" << endl;
cout << " EXIT (5)" << endl;
cout << " Choose option... ";
int option;
cin >> option;
if (option < 1 || option > 5 || !cin) {
cout << endl << "---Wrong input!---";
clearInput(); // cleaning cin
} else {
switch (option) {
default:
break;
case 1:
hireEmployee(firmEmployees);
break;
case 2:
employeeMenu(firmEmployees);
break;
case 3:
hireIntern(firmInterns);
break;
case 4:
internMenu(firmInterns);
break;
case 5:
Loop = 1;
break;
}
}
}
}
EDIT: Another example, more variables.
void fireEmployee(vector<Employee>& sourceEmployee) {
int repeat = 0;
while (repeat == 0) {
cout << "Enter ID to fire an employee: ";
int id;
cin >> id;
if (cin.fail()) {
clearInput();
cout << "ID number needed!" << endl;
} else {
int buf = 0;
for (auto &i : sourceEmployee) {
if (i.getID() == id) {
i.Fire();
i.setSalary(0);
cout << i.getName() << " " << i.getSurname() << " (" << i.getID() << ") has been fired" << endl;
buf = 1;
repeat = 1;
}
}
if (buf == 0) {
cout << "No employee with ID: " << id << endl;
}
}
}
}
Upvotes: 2
Views: 293
Reputation: 136485
The best practice would be to extract that while
loop into a function and do return
instead of Loop = 1;
. That would be explicit flow control which is easy to read and maintain. E.g.:
void mainMenuLoop(vector<Employee>& firmEmployees, vector<Intern>& firmInterns) {
for(;;) {
cout << "\n\n================ EMPLOYEE DATABASE ================\n\n";
cout << " HIRE NEW EMPLOYEE (1)\n";
cout << " MANAGE EMPLOYEES (2)\n";
cout << " HIRE NEW INTERN (3)\n";
cout << " MANAGE INTERNS (4)\n";
cout << " EXIT (5)\n";
cout << " Choose option... " << flush; // Must flush here.
int option = -1; // Assign a wrong initial option.
cin >> option;
switch (option) {
case 1:
hireEmployee(firmEmployees);
break;
case 2:
employeeMenu(firmEmployees);
break;
case 3:
hireIntern(firmInterns);
break;
case 4:
internMenu(firmInterns);
break;
case 5:
return;
default:
cout << "\n---Wrong input!---" << endl;
clearInput(); // cleaning cin
break;
}
}
}
void mainMenu() {
vector<Employee> firmEmployees;
vector<Intern> firmInterns;
mainMenuLoop(firmEmployees, firmInterns);
}
Also note, that in
int option;
cin >> option;
if cin >> option
fails option
retains its original indeterminate value, which can be one of the available options. It is safer to assign it an initial value which is not a valid option, like -1
.
Upvotes: 8