Reputation: 315
I am trying to have a UIView move up on the screen, by changing the constant of a NSLayoutConstriant. The UIView moves but is not animated when moving there.
Initial Constraints
func setUpView(){
cont = OverlayController()
let overlay = (cont?.view!)!
gameView.addSubview(overlay)
top = overlay.topAnchor.constraint(equalTo: gameView.bottomAnchor, constant: -175)
centerX = overlay.centerXAnchor.constraint(equalTo: gameView.centerXAnchor)
width = overlay.widthAnchor.constraint(equalToConstant: gameView.frame.width * 0.7)
height = overlay.heightAnchor.constraint(equalToConstant: gameView.frame.width * 0.7)
centerY = overlay.centerYAnchor.constraint(equalTo: gameView.centerYAnchor)
top?.isActive = true
centerX?.isActive = true
width?.isActive = true
height?.isActive = true
let swipeListener = UISwipeGestureRecognizer(target: self, action: #selector(swiped))
swipeListener.direction = .up
overlay.addGestureRecognizer(swipeListener)
}
Animate Method (Ran on Swipe Up)
func animate(){
centered = !centered
cont?.view.layoutIfNeeded()
self.top?.constant = -500
UIView.animate(withDuration: 3) {
self.cont?.view.layoutIfNeeded()
}
}
How do I get it so that the UIView that is being animated will animate when it moves?
Upvotes: 0
Views: 76
Reputation: 100541
You need to relayout the superview
func animate(){
centered = !centered
self.top?.constant = -500
UIView.animate(withDuration: 3) {
self.view.layoutIfNeeded()
}
}
Upvotes: 1