Reputation: 181
I am trying to drop items from a players inventory onto the floor. Currently, I am storing items as kinematicBody2Ds, this will likely change, but I would like to create a node on the map via GDScript.
Is it possible to create items from already created TSCN files in this process to avoid redundancy?
Upvotes: 0
Views: 513
Reputation: 181
You can create instances from the TSCN files, using the load/preload methods.
var node = load("res://pathToFile.tscn").instance()
From there I could change settings of the node and create a new instance of the object.
Upvotes: 0