Reputation: 449
I made a hashtable, and it runs fine, but when i run it with valgrind
,it tells me there is memory leaks when creating the hashtable and a memory leak for every user insertion, 12 bytes per insertion and 40 for creating the hashtable
here is some testable code:
#include <malloc.h>
#include <stdio.h>
#include "string.h"
#include "stdlib.h"
#define initial_size 5
typedef struct user_pos {
char nick[6];
int position_in_file;
}user_pos;
typedef struct bucket{
user_pos *info;
}bucket;
typedef struct hashtable{
int size;
int elements;
bucket **buckets;
}hashtable;
unsigned hash(char *s) {
unsigned hashval;
for (hashval = 0; *s != '\0'; s++)
hashval = *s + 31*hashval;
return hashval;
}
hashtable * create() {
hashtable *htable;
if((htable = malloc(sizeof(hashtable))) == NULL)
return NULL;
if((htable->buckets = malloc(sizeof(bucket) * initial_size)) == NULL)
return NULL;
htable->size = initial_size;
htable->elements = 0;
for(int i=0; i < initial_size; i++){
htable->buckets[i] = NULL;
}
return htable;
}
void insert(hashtable *hashtable, char *nick, int position_in_file){
int hash_value = hash(nick);
int new_position = hash_value % hashtable->size;
if (new_position < 0) new_position += hashtable->size;
int position = new_position;
while (hashtable->buckets[position] != NULL && position != new_position - 1) {
if(hashtable->buckets[position]->info != NULL){
position++;
position %= hashtable->size;
}else{
break;
}
}
hashtable->buckets[position] = malloc(sizeof(bucket));
hashtable->buckets[position]->info = malloc(sizeof(user_pos));
strcpy(hashtable->buckets[position]->info->nick, nick);
hashtable->buckets[position]->info->position_in_file = position_in_file;
hashtable->elements++;
}
void delete_hashtable(hashtable *ht) {
for(int i = 0; i<ht->size; i++){
if(ht->buckets[i] != NULL && ht->buckets[i]->info != NULL)
free(ht->buckets[i]);
}
free(ht);
}
int main(){
hashtable *ht = create();
insert(ht, "nick1", 1);
insert(ht, "nick2", 2);
delete_hashtable(ht);
return 0;
}
I am initializing a bucket everytime i insert a new item, but i think i cant free it after, because that would erase what was just added, the same for the create()
function.
How do i avoid leaking memory in this case?
Thanks in advance.
Upvotes: 2
Views: 456
Reputation: 223992
The memory leak is not in your allocation function but in the cleanup. You fail to free everything you allocated in delete_hashtable
.
You clean up ht->buckets[i]
and ht
, but fail to clean up ht->buckets[i]->info
and ht->buckets
. You need to free those as well:
void delete_hashtable(hashtable *ht) {
for(int i = 0; i<ht->size; i++){
if(ht->buckets[i] != NULL && ht->buckets[i]->info != NULL)
free(ht->buckets[i]->info);
free(ht->buckets[i]);
}
free(ht->buckets);
free(ht);
}
Also, you're allocating the wrong number of bytes for htable->buckets
:
if((htable->buckets = malloc(sizeof(bucket) * initial_size)) == NULL)
Each element is a bucket *
, not a bucket
, so that's the size you should use:
if((htable->buckets = malloc(sizeof(bucket *) * initial_size)) == NULL)
Or better yet:
if((htable->buckets = malloc(sizeof(*htable->buckets) * initial_size)) == NULL)
That way it doesn't matter what the type of htable->buckets
is or if you change it later.
Upvotes: 2