Jithendra
Jithendra

Reputation: 351

Move camera based on Gameobjects Size

Can anybody share their experience on how to fit the Gameobject within the camera's view port/FOV by moving the camera without scaling the gameobject neither the camera. Here the point is I don want to change the scale of the object, I only want to move the camera.

Edit: I have added a box collider to the GO, Now How to fit the Collider to camera?

Regards, Jithendrakumar.

Upvotes: 0

Views: 528

Answers (1)

Jithendra
Jithendra

Reputation: 351

Below is the answer, i have found and working for all GO's regardless whatever the scaling is. Here i have used cube as a test object with BoxCollider.

Camera.main.transform.position = Cube.transform.position + Cube.transform.forward * -(2 * Cube.GetComponent<BoxCollider>().bounds.size.y);

Upvotes: 1

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