Reputation: 203
So, my goal is:
It was quite easy to complete 1st step using ARReferenceImage :
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }
let configuration = ARWorldTrackingConfiguration()
configuration.detectionImages = referenceImages
But now I can't figure out how to extract the image form the SceneView. I have the plane node added to the imageAnchor:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
DispatchQueue.main.async { [unowned self] in
guard let imageAnchor = anchor as? ARImageAnchor
else { return }
let planeNode = self.getPlaneNode(withReferenceImage: imageAnchor.referenceImage)
planeNode.opacity = 0.5
planeNode.eulerAngles.x = -.pi / 2
node.addChildNode(planeNode)
}
}
So that, I need the planeNode's projection on the screen to get node's 2D screen coordinates and then cut the image. I found this method: renderer.projectPoint(node.position)
but it didn't help me. It can even return negative values when the whole picture is on the screen..
Am I doing it the correct way? Any help would be very appreciated .
Upvotes: 2
Views: 356
Reputation: 3085
In my case I solved it.
let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)
let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z
let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)
let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))
For more info
ARKit 2 - Crop Recognizing Images
iOS 8 Core Image saving a section of an Image via Swift
https://nacho4d-nacho4d.blogspot.com/2012/03/coreimage-and-uikit-coordinates.html
Upvotes: 1