Reputation: 185
I have a lot of Game Objects I need to Instantiate and put on scene on possible positions.
I have a list of rules where GameObject can be put by player (e.g. small box only at big box, sphere only on small box etc.)
I know I can put every rule into an "if", but I think it's not the most efficienty way. How should I keep a list of rules where can user put GameObjects? How my scripts should check and show possible positions? I will be thankful for any ideas how to start, to make it elegant and efficient.
Upvotes: 0
Views: 64
Reputation: 2174
There are many ways to do this. What i would prefer is to keep everything organized and configurable per object (looking at the object oriënted programming structure).
I suggest defining per object where it can be placed. Here an example.
public yourClass
{
public GameObject ObjectToPlace;
public List<GameObject> ObjectToPlaceOnList;
public bool CanObjectBePlaced(GameObject targetObjectToPlaceUpon)
{
if (ObjectToPlaceOnList.Contains(targetObjectToPlaceUpon))
{
return true;
}
return false;
}
}
Your script may look different ofcourse, based on your current scripts.
Upvotes: 1