Reputation: 788
I imagine a new kind of screen, and I would like to do it with Flutter since it's very powerful for rendering fast and smoothly.
I want to achieve a kind of infinite screen with kind of square or zone where you can move into. Actually exactly like a map (in fact not infinite but very large) but where I can:
I imagine use GestureDetector
on my widget "map" combine with transform
on each component insde and refresh the screen after each move, or redrawing each component with draw
but I'm not sure it's the best way to follow with this.
Thanks for helping if you have any idea !!
Upvotes: 13
Views: 3018
Reputation: 1639
InteractiveViewer
widgetOne solution could be using the InteractiveViewer
widget with its constrained
property set to false
as it will out of the box support:
minScale
and maxScale
InteractiveViewer
as featured on Flutter Widget of the Week: https://www.youtube.com/watch?v=zrn7V3bMJvg
Regarding the question's infinite size part, a maximum size for the child widget must be specified, however this can be very large, so large that it is actually hard to re-find widgets in the center of the screen.
By default the child content will start from the top left, and panning will show content outside the screen. However, by providing a TransformationController
the default position can be changed by providing a Matrix4
object in the constructor, f.ex. the content can be center aligned if desired this way.
The code contains an example widget that uses the InteractiveViewer to show an extremely large widget, the example centers the content.
class InteractiveViewerExample extends StatefulWidget {
const InteractiveViewerExample({
Key? key,
required this.viewerSize,
required this.screenHeight,
required this.screenWidth,
}) : super(key: key);
final double viewerSize;
final double screenHeight;
final double screenWidth;
@override
State<InteractiveViewerExample> createState() =>
_InteractiveViewerExampleState();
}
class _InteractiveViewerExampleState extends State<InteractiveViewerExample> {
late TransformationController controller;
@override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: InteractiveViewer.builder(
boundaryMargin: const EdgeInsets.all(40.0),
minScale: 0.001,
maxScale: 50,
transformationController: controller,
builder: (BuildContext context, vector.Quad quad) {
return Center(
child: SizedBox(
width: widget.viewerSize,
height: widget.viewerSize,
child: const InteractiveViewerContent(),
),
);
},
),
),
);
}
@override
void initState() {
super.initState();
// Initiate the transformation controller with a centered position.
// If you want the InteractiveViewer TopLeft aligned remove the
// TransformationController code, as the default controller in
// InteractiveViewer does that.
controller = TransformationController(
Matrix4.translation(
vector.Vector3(
(-widget.viewerSize + widget.screenWidth) / 2,
(-widget.viewerSize + widget.screenHeight) / 2,
0,
),
),
);
}
}
// Example content; some centered and top left aligned widgets,
// and a gradient background.
class InteractiveViewerContent extends StatelessWidget {
const InteractiveViewerContent({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
TextStyle? style = Theme.of(context).textTheme.headline6;
return Container(
padding: const EdgeInsets.all(32.0),
decoration: const BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: <Color>[Colors.orange, Colors.red, Colors.yellowAccent],
),
),
child: Stack(
alignment: Alignment.center,
children: [
Align(
alignment: Alignment.topLeft,
child: SelectableText("Top Left", style: style),
),
SelectableText("Center", style: style),
],
),
);
}
}
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart' as vector;
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: InteractiveViewerScreen(),
);
}
}
class InteractiveViewerScreen extends StatelessWidget {
const InteractiveViewerScreen({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: InteractiveViewerExample(
viewerSize: 50000,
screenHeight: MediaQuery.of(context).size.height,
screenWidth: MediaQuery.of(context).size.width,
),
),
);
}
}
Upvotes: 4
Reputation: 3425
I've implemented part of things you asked for except for the "infinite map". The code is quite beefy so I've described this stuff in an article on Medium. It allows:
Upvotes: 3
Reputation: 1188
Interesting proposal. I don't have the implementation, after all, it's up to you but I have some pointers.
Translation, I imagine, can easily be handled by 2 nested ListViews. One, that scrolls X and one that scrolls in Y direction. ScrollController
can be queries for all kinds of info.
Zoom is also fairly easy at first blick: you can wrap the entire screen in a Transform.scale()
widget.
You could wrap each tappable
widget in a GuestureDetector
, query for their RenderBox
to get their position on screen in local or global coordinates, get their size.
Note: in games, there is a concept called clipping distance. Figuring out how to implement that in Flutter is going to be a fun challenge. It allows you not to render those Widgets that are too small, you zoomed out a lot eg. Let me know how it goes! Curious.
Upvotes: 1