Reputation: 165
The documentation mentions using FBInstant.player.getSignedPlayerInfoAsync()
to get a signature when communicating with a custom backend.
https://developers.facebook.com/docs/games/instant-games/guides/bots-and-server-communication
Can I store the signature in a variable at the start of the app and then just use it throughout all the XMLHttpRequests for the current session?
Or do I need to call it everytime I make an XMLHttpRequest?
Upvotes: 0
Views: 493
Reputation: 784
You are free to only call it once, however this will not allow you to validate the issued_at
time, or to encrypt custom payloads.
Upvotes: 1