Reputation: 320
I am writing a kind of container class, for which I would like to offer an apply
method which evaluates a function on the content of the container.
template<typename T>
struct Foo
{
T val;
/** apply a free function */
template<typename U> Foo<U> apply(U(*fun)(const T&))
{
return Foo<U>(fun(val));
}
/** apply a member function */
template<typename U> Foo<U> apply(U (T::*fun)() const)
{
return Foo<U>((val.*fun)());
}
};
struct Bar{};
template class Foo<Bar>; // this compiles
//template class Foo<int>; // this produces an error
The last line yields error: creating pointer to member function of non-class type ‘const int’
. Even though I only instantiated Foo
and not used apply
at all. So my question is: How can I effectively remove the second overload whenever T
is a non-class type?
Note: I also tried having only one overload taking a std::function<U(const T&)>
. This kinda works, because both function-pointers and member-function-pointers can be converted to std::function
, but this approach effectively disables template deduction for U
which makes user-code less readable.
Upvotes: 4
Views: 794
Reputation: 66200
How can I effectively remove the second overload whenever T is a non-class type?
If you can use at least C++11 (and if you tried std::function
I suppose you can use it), you can use SFINAE with std::enable_if
template <typename U, typename V>
typename std::enable_if<std::is_class<V>{}
&& std::is_same<V, T>{}, Foo<U>>::type
apply(U (V::*fun)() const)
{ return Foo<U>((val.*fun)()); }
to impose that T
is a class.
Observe that you can't check directly T
, that is a template parameter of the class, but you have to pass through a V
type, a template type of the specific method.
But you can also impose that T
and V
are the same type (&& std::is_same<V, T>{}
).
Upvotes: 2
Reputation: 21131
Using std::invoke
instead helps, it is much easier to implement and read
template<typename T>
struct Foo
{
T val;
template<typename U> auto apply(U&& fun)
{
return Foo<std::invoke_result_t<U, T>>{std::invoke(std::forward<U>(fun), val)};
}
};
struct Bar{};
template class Foo<Bar>;
template class Foo<int>;
However, this won't compile if the functions are overloaded
int f();
double f(const Bar&);
Foo<Bar>{}.apply(f); // Doesn't compile
The way around that is to use functors instead
Foo<Bar>{}.apply([](auto&& bar) -> decltype(auto) { return f(decltype(bar)(bar)); });
Which also makes it more consistent with member function calls
Foo<Bar>{}.apply([](auto&& bar) -> decltype(auto) { return decltype(bar)(bar).f(); });
Upvotes: 6
Reputation: 2558
In order to remove the second overload you'd need to make it a template and let SFINAE work, e. g. like this:
template<typename T>
struct Foo
{
T val;
//...
/** apply a member function */
template<typename U, typename ObjT>
Foo<U> apply(U (ObjT::*fun)() const)
{
return Foo<U>((val.*fun)());
}
};
Alternatively, you could remove the second overload altogether, and use lambda or std::bind:
#include <functional> // for std::bind
template<typename T>
struct Foo
{
T val;
/** apply a member function */
template<typename U, typename FuncT>
Foo<U> apply(FuncT&& f)
{
return {f(val)};
}
};
struct SomeType
{
int getFive() { return 5; }
};
int main()
{
Foo<SomeType> obj;
obj.apply<int>(std::bind(&SomeType::getFive, std::placeholders::_1));
obj.apply<int>([](SomeType& obj) { return obj.getFive(); });
}
Upvotes: 5