Reputation: 6500
Im using the following code to resize an image preserving the aspect ratio
public Bitmap resizeImage(System.Drawing.Image imgToResize, SizeF size)
{
int sourceWidth = imgToResize.Width;
int sourceHeight = imgToResize.Height;
float nPercent = 0;
float nPercentW = 0;
float nPercentH = 0;
nPercentW = ((float)size.Width / (float)sourceWidth);
nPercentH = ((float)size.Height / (float)sourceHeight);
if (nPercentH < nPercentW)
nPercent = nPercentH;
else
nPercent = nPercentW;
int destWidth = (int)(sourceWidth * nPercent);
int destHeight = (int)(sourceHeight * nPercent);
Bitmap b = new Bitmap(destWidth, destHeight);
Graphics g = Graphics.FromImage((System.Drawing.Image)b);
// Used to Prevent White Line Border
// g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.DrawImage(imgToResize, 0, 0, destWidth, destHeight);
g.Dispose();
return b;
}
But images with large width gets compressed and the contents seem packed up into a small space.What im trying to achieve is this : Resize the Large Size/Large Resolution image because processing this will take huge time,So when the image width or height exceeds say 1000 i want to resize the image to a Smaller size eg:1000 Width or Height which ever is larger,so that i can save computation time.But it seems the above code is forcibly trying to fit the image into the 1000X1000 Box when i do
if (y.Width > 1000 || y.Height > 1000)
{
y = new Bitmap( resizeImage(y, new Size(1000, 1000)));
}
Upvotes: 0
Views: 476
Reputation: 81493
Try this, its a bit neater
public static Bitmap ResizeImage(Bitmap source, Size size)
{
var scale = Math.Min(size.Width / (double)source.Width, size.Height / (double)source.Height);
var bmp = new Bitmap((int)(source.Width * scale), (int)(source.Height * scale));
using (var graph = Graphics.FromImage(bmp))
{
graph.InterpolationMode = InterpolationMode.High;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(source, 0, 0, bmp.Width, bmp.Height);
}
return bmp;
}
Upvotes: 2