Reputation: 716
I am trying to generate an UIImage
from custom text in Swift3
.
Using iOS Controls
, It's possible to create an UIImage, below is the code:
class func imageWithText(txtField: UITextField) -> UIImage {
UIGraphicsBeginImageContextWithOptions(txtField.bounds.size, false, 0.0)
txtField.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
Note: I know it's also possible to add some text to an image, but I don't want to do like this.
Can someone help me to resolve this? Thank you!
Upvotes: 18
Views: 16558
Reputation: 12625
Make a square of color:
let image = UIGraphicsImageRenderer(size: size).image { rendererContext in
UIColor.yellow.setFill()
rendererContext.fill(rect)
}
Adding text is nowadays this simple:
let image = UIGraphicsImageRenderer(size: sz).image { rendererContext in
UIColor.yellow.setFill()
rendererContext.fill(rect)
"fattie".draw(in: rect)
}
That's the whole thing.
"some text".draw(in: rect)
To set the scale (likely "1"), font, blah blah etc ...
let sz = CGSize(width: 500, height: 300)
let frame = CGRect(origin: .zero, size: sz).insetBy(dx: 40, dy: 40)
let fmt = UIGraphicsImageRendererFormat()
fmt.scale = 1
let att = [NSAttributedString.Key.font: UIFont.systemFont(ofSize: 50.0)]
let image = UIGraphicsImageRenderer(size: sz, format: fmt).image { rendererContext in
UIColor.systemYellow.setFill()
rendererContext.fill(CGRect(origin: .zero, size: sz))
"fattie?!".draw(in: frame, withAttributes: att)
}
if let data = image.jpegData(compressionQuality: 0.4) {
let pp = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let ff = pp.appendingPathComponent("example.jpg")
try? data.write(to: ff)
print("On your mac look in: \(pp.path)")
}
ok?
Upvotes: 3
Reputation: 16008
Here is a String
extension that can be used as shown below to create UIImage
instances from a String
instance, without the need for UI controls like UITextField
or UILabel
:
var image: UIImage? =
"Test".image(withAttributes: [
.foregroundColor: UIColor.red,
.font: UIFont.systemFont(ofSize: 30.0),
], size: CGSize(width: 300.0, height: 80.0))
// Or
image = "Test".image(withAttributes: [.font: UIFont.systemFont(ofSize: 80.0)])
// Or
image = "Test".image(size: CGSize(width: 300.0, height: 80.0))
// Or even just
image = "Test".image()
Below are two possible implementations for achieving the desired effect demonstrated above:
UIGraphicsImageRenderer Method (more performant and recommended implementation by Apple)
extension String {
/// Generates a `UIImage` instance from this string using a specified
/// attributes and size.
///
/// - Parameters:
/// - attributes: to draw this string with. Default is `nil`.
/// - size: of the image to return.
/// - Returns: a `UIImage` instance from this string using a specified
/// attributes and size, or `nil` if the operation fails.
func image(withAttributes attributes: [NSAttributedString.Key: Any]? = nil, size: CGSize? = nil) -> UIImage? {
let size = size ?? (self as NSString).size(withAttributes: attributes)
return UIGraphicsImageRenderer(size: size).image { _ in
(self as NSString).draw(in: CGRect(origin: .zero, size: size),
withAttributes: attributes)
}
}
}
UIGraphicsImageContext Method (old-school; included for thoroughness)
extension String {
/// Generates a `UIImage` instance from this string using a specified
/// attributes and size.
///
/// - Parameters:
/// - attributes: to draw this string with. Default is `nil`.
/// - size: of the image to return.
/// - Returns: a `UIImage` instance from this string using a specified
/// attributes and size, or `nil` if the operation fails.
func image(withAttributes attributes: [NSAttributedString.Key: Any]? = nil, size: CGSize? = nil) -> UIImage? {
let size = size ?? (self as NSString).size(withAttributes: attributes)
UIGraphicsBeginImageContext(size)
(self as NSString).draw(in: CGRect(origin: .zero, size: size),
withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
Upvotes: 39
Reputation: 1990
You can use this function, you can send any text to this function, inside it i create UILabel and set text attribute as you like
func imageWith(name: String?) -> UIImage? {
let frame = CGRect(x: 0, y: 0, width: 100, height: 100)
let nameLabel = UILabel(frame: frame)
nameLabel.textAlignment = .center
nameLabel.backgroundColor = .lightGray
nameLabel.textColor = .white
nameLabel.font = UIFont.boldSystemFont(ofSize: 40)
nameLabel.text = name
UIGraphicsBeginImageContext(frame.size)
if let currentContext = UIGraphicsGetCurrentContext() {
nameLabel.layer.render(in: currentContext)
let nameImage = UIGraphicsGetImageFromCurrentImageContext()
return nameImage
}
return nil
}
Upvotes: 28