Reputation: 10060
I am trying to build a java drum machine that needs to play WAV sound samples of the various drum parts (bass drum, snare, etc). Because I need to play the sounds in a tight sequence, I need high performance. Currently I'm using:
import sun.audio.*;
import java.io.*;
public class MusicPlayer {
private String filename;
public MusicPlayer(String filename) {
this.filename = filename;
}
public void play() {
try {
InputStream in = new FileInputStream(filename);
AudioStream as = new AudioStream(in);
AudioPlayer.player.start(as);
} catch (IOException e) {
e.printStackTrace();
}
}
}
as suggested here: How can I play sound in Java?
While it does work faster than MP3 + Javazoom jLayer, it still sounds choppy at high tempo and when I do cpu intensive stuff like resizing the app window.
Any tips on improving performance?
BTW. I've also read that sun.audio.*
is deprecated. Is there a similar solution?
Upvotes: 3
Views: 9696
Reputation: 11
One thing you could try is to make a couple of extra threads.
If you can play two sounds at once then just make a buffer with 5 instances of the same sound and play the one available.
Upvotes: 1
Reputation: 41132
Perhaps you should put the sounds in cache: if you load them from disk each time you play them, it is indeed slow. Now, you might have a memory problem, but it depends on your sounds (size, number...).
Upvotes: 1
Reputation: 29539
Have you looked at the Java Media Framework (JMF):
The Java Media Framework API (JMF) enables audio, video and other time-based media to be added to applications and applets built on Java technology. This optional package, which can capture, playback, stream, and transcode multiple media formats, extends the Java 2 Platform, Standard Edition (J2SE) for multimedia developers by providing a powerful toolkit to develop scalable, cross-platform technology.
Upvotes: 1