Reputation: 115990
I'm making a POC of swiping a FAB up and down, similar to how it works on the Phone app, when you get a phone call:
While I've handled the touch events (allowing to move the fab up and down), and animate back when you stop touching, I also need to change the background color of the FAB and rotation&color of the icon of the FAB.
I've found only solutions for animating of the FAB background color and its icon rotation:
I didn't find how to change the color of the icon itself, though.
But in my case, it can't be done using just animation, because the FAB has its Y coordinate change based on touch, so the values need to adapt right away, without animation.
Here's my current code:
activity_main.xml
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:clipChildren="false" android:clipToPadding="false"
tools:context=".MainActivity">
<FrameLayout
android:id="@+id/fabTouchingAreaView" android:layout_width="match_parent" android:layout_height="wrap_content"
android:layout_gravity="bottom|center_horizontal" android:layout_margin="@dimen/fab_margin"
android:clipChildren="false" android:clipToPadding="false" tools:background="#33ff0000">
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab" android:layout_width="match_parent" android:layout_height="wrap_content"
android:layout_gravity="center_horizontal|bottom" android:layout_marginBottom="20dp"
android:layout_marginTop="50dp" android:tint="#0f0" app:backgroundTint="#fff"
app:srcCompat="@android:drawable/stat_sys_phone_call"/>
</FrameLayout>
</FrameLayout>
MainActivity.kt
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val yToResetTo = (fab.layoutParams as ViewGroup.MarginLayoutParams).topMargin.toFloat()
val argbEvaluator = ArgbEvaluator()
fabTouchingAreaView.setOnTouchListener(object : View.OnTouchListener {
val WHITE_COLOR = 0xffffffff.toInt()
val RED_COLOR = 0xffff0000.toInt()
val GREEN_COLOR = 0xff00ff00.toInt()
var startTouchY = Float.MIN_VALUE
var startViewY = Float.MIN_VALUE
var maxToGoTo = Float.MIN_VALUE
var animator: ObjectAnimator? = null
fun updateView() {
val newY = fab.y
val percentDown = if (newY <= yToResetTo) 0.0f else ((newY - yToResetTo) / (maxToGoTo - yToResetTo))
val percentUp = if (newY >= yToResetTo) 0.0f else (1.0f - (newY / yToResetTo))
// need code here to update content
}
override fun onTouch(view: View, motionEvent: MotionEvent): Boolean {
when (motionEvent.action) {
MotionEvent.ACTION_DOWN -> {
if (animator != null) {
animator!!.cancel()
animator = null
}
startTouchY = motionEvent.rawY
startViewY = fab.y
maxToGoTo = fabTouchingAreaView.height.toFloat() - fab.height
}
MotionEvent.ACTION_UP -> {
if (animator == null) {
animator = ObjectAnimator.ofFloat(fab, View.Y, yToResetTo)
//TODO use normal animate() when minSdk is at least 19
animator!!.addUpdateListener { animation -> updateView() }
animator!!.start()
}
}
MotionEvent.ACTION_MOVE -> {
val newY = Math.min(Math.max(startViewY + (motionEvent.rawY - startTouchY), 0.0f), maxToGoTo)
fab.y = newY
updateView()
}
}
return true
}
})
}
}
And here's a demonstration of how it works:
One possible workaround would be to have multiple views instead of a single FAB, which I choose how to animate between them, but this is just a workaround...
How can I change the background color of the FAB, at runtime, similar to the Phone app, by using just the percentage of how far I got ?
How can I change the rotation&color of the icon of the FAB, at runtime, similar to the Phone app, by using just the percentage of how far I got ?
EDIT: seeing the accepted answer, the next code will do what I've written, in the updateView
function:
val fabBackgroundColor = when {
percentDown > 0f -> argbEvaluator.evaluate(percentDown, WHITE_COLOR, RED_COLOR) as Int
percentUp > 0f -> argbEvaluator.evaluate(percentUp, WHITE_COLOR, GREEN_COLOR) as Int
else -> WHITE_COLOR
}
val fabIconColor = when {
percentDown > 0f -> argbEvaluator.evaluate(percentDown, GREEN_COLOR, WHITE_COLOR) as Int
percentUp > 0f -> argbEvaluator.evaluate(percentUp, GREEN_COLOR, WHITE_COLOR) as Int
else -> GREEN_COLOR
}
fab.setColorFilter(fabIconColor)
fab.backgroundTintList = ColorStateList.valueOf(fabBackgroundColor)
fab.rotation = percentDown * 135
Log.d("appLog", "y:" + fab.y + " percentDown:$percentDown percentUp:$percentUp " +
"fabBackgroundColor:${Integer.toHexString(fabBackgroundColor)} fabIconColor:${Integer.toHexString(fabIconColor)}")
Upvotes: 1
Views: 526
Reputation: 157467
How can I change the background color of the FAB, at runtime, similar to the Phone app, by using just the percentage of how far I got ?
you can use ArgbEvaluator
to calculate the color for the current position, and set the return value of evaluate
as new Background.
How can I change the rotation of the icon of the FAB, at runtime, similar to the Phone app, by using just the percentage of how far I got ?
as above, use an Interpolator
to calculate the rotation and the use View.setRotation
to rotate it
Upvotes: 1