Reputation: 1216
I want to create a very small (in apk size) Android game, I hope is not more than 3mb, so anyone with low avaiable space in the phone can play it. I can do it with libgdx but I want to use cocos2d-x.
The problem is that I built the start template project that only has the cocos logo image, using Android Studio in release mode and the APK built is 3.2Mb. Is too big. I run the analysis and the .so file size is 2.4mb.
I'm missing some optimizations or something? I'm new in cocos2d-x so maybe there is something I don't know.
Upvotes: 0
Views: 406
Reputation: 1518
Here are the things you can try:
If you do all that you can probably get down to around 1mb theoreticaly.
Upvotes: 0