Reputation: 139
So I've been putting together a test program with a simple dialogue tree where you get a question and two option buttons, and when you push one, you go to another level of the tree. So I made a list adding all the tree levels, containing the parameters of the question and both options. I've gotten myself confused though. I'm not really sure how go to add a level to the list if I push a certain button. Aside from an initializer script, I would like to keep it one script. The best I can think of is creating bool functions for if the button is pushed, but I can't really think of how to differentiate it between one button and the other. If anyone has any better ideas for how to go about this. I would appreciate it. Thank you.
public class Level : MonoBehaviour {
bool button1Pressed;
bool button2Pressed;
private void Start()
{
Level Level1 = new Level("Hello", "Hi", "Shut Up");
Level leaf1 = new Level("Don't be Rude");
Level Level2 = new Level("What you Doing?", "Not Much", "None of your Business");
Level leaf2 = new Level("Well Excuuuuse Me");
Level Level3 = new Level("Can I do that too?", "Sure", "Go Away");
Level leaf3 = new Level("Fine. Be a Jerk");
Level Level4 = new Level("This is boring, can we do something else?", "Why not?", "You're boring");
Level leaf4 = new Level("I'll go be boring somewhere else");
Level Level5 = new Level("You want ice cream?", "Sounds Good", "I'm allergic");
Level leaf5 = new Level("ok.......");
Level leaf = new Level("I Want Chocolate");
Level1.add(Level1);
Level1.add(leaf1);
Level2.add(Level3);
Level2.add(leaf2);
Level3.add(Level4);
Level3.add(leaf3);
Level4.add(Level5);
Level4.add(leaf4);
Level5.add(leaf5);
Level5.add(leaf);
levels.Add(Level1);
levels.Add(Level2);
levels.Add(Level3);
levels.Add(Level4);
levels.Add(Level5);
}
public static Text Textbox;
public static Button Button1;
public static Button Button2;
public string OptionA;
public string OptionB;
public string Question;
public string Leaf;
private List<Level> levels;
public Level(string question, string optionA, string optionB)
{
this.Question = question;
this.OptionA = optionA;
this.OptionB = optionB;
Textbox.text = Question;
Button1.GetComponentInChildren<Text>().text = OptionA;
Button2.GetComponentInChildren<Text>().text = OptionB;
levels = new List<Level>();
}
public Level(string leaf)
{
this.Leaf = leaf;
Textbox.text = leaf;
}
public void add(Level lvl)
{
levels.Add(lvl);
}
public List<Level> getLevels()
{
return levels;
}
void OnPointerDown()
{
button1Pressed = true;
}
void OnPointerUp()
{
button1Pressed = false;
}
}
Initializer
public class Initializer : MonoBehaviour {
public Text Textbox;
public Button Button1;
public Button Button2;
void Awake()
{
Level.Textbox = this.Textbox;
Level.Button1 = this.Button1;
Level.Button2 = this.Button2;
}
}
Upvotes: 0
Views: 113
Reputation: 3108
You can create two public methods in your script like this
public void Button1Pressed()
{
// Place Button 1 Logic here
}
public void Button2Pressed()
{
// Place Button 2 Logic here
}
Then
On Click ()
section+
None (Object)
No Function
, and select your script, and the appropriate method to call, for example Button1Pressed
Upvotes: 1